View Full Version : texture distorted...basic q

01-21-2006, 04:45 PM
Hi all,
I did some basic models in lightwave but there are still areas which are beyond my knowledge....I am sure the answer is simple but I cant resolve it myself...I planned to do an eye following a tutorial..everything seem to be ok in modeler but when I switch to layout everything is distorted .. I tried to play with sub-patch level of objects that had by default value of 3. But I did not help much.. I need just a clue where to look and what to learn to understand solve it myself..
Cheers so far

01-21-2006, 05:34 PM
I'd need a bit more info to give you more detailed help... But what I can suggest, is making a uv texture of the iris and the eyeball itself, separate. I've recently done a few eyes, and I find that is the quickest, and easiest way for me to get them done.

01-21-2006, 09:43 PM
did you actually render the object or just view it in opengl? What you see in opengl isnt always 100% accurate.