View Full Version : Absolute Vs relative vertex numbering in obj exports.

01-19-2006, 04:45 PM
I get this problem when using Unfold 3d with ojects I have exported from Lw using the obj export..
It says the object is using the relative instead of the absolute vertex numbering mode, and unfold3d only supports the absolute mode.
Is this a problem with the Lw obj exporter, and is there any way to change the settings of the obj exporter?

01-19-2006, 05:21 PM
This isn't a problem with the exporter, the OBJ format is designed this way as standard (you can use either method), so it's a failure on the importer's end to deal with the alternative OBJ format. Not sure what you can do about that :P

01-20-2006, 04:02 AM
There is no way to choose which method to use in the LW obj export though, that's the real problem.