PDA

View Full Version : Landscape, Red Rocks



Limbi
01-10-2006, 04:20 PM
Hello Community!

I'm new here and I hope I'll spend some good time with you to create some more realistic renderings.

http://www.lswebdesign.ch/pub/images/rendering/redrock_v2.jpg

In fact there is a lake in the us that inspired me. Perhaps one of you know the name of the lake. It begins with P.

It took me about a weekend to create these textures and displacement. Some textures are made with Lightwave and some with Corel Photopaint. I find that there are missing some fractale textures in lightwave's library. I hope there will come more in lightwave 9.

There will come an animation but it takes time. About 1 minute per frame for over 2'000'000 Polygons. "Moving landscape:layer1...". That brings me into grave.

Of course you are all invited to post your Lightwave landscape here. I don't want to hear anything about terragen or something similar to terragen. ;) It was a challenge to try it with lightwave because I didn't see so much landscape done with it.

Thanks for looking

Limbi

riki
01-10-2006, 07:47 PM
Welcome aboard, the landscape looks good, just needs a bit more detail in the foreground section and maybe slightly less diffuse in the mid ground.

Nice work, I like 3d landscapes.

starbase1
01-11-2006, 02:37 AM
Very nice! How did you do the sky?

There is something not quite right about the water - the part that is just under the water, near the shore line in the bottom of the picture looks a bit bright.

Nick

Limbi
01-11-2006, 04:30 PM
Thanks a lot for your comments and your tips.

http://www.lswebdesign.ch/pub/images/rendering/redrock_v2b.jpg

I will include more details in next comming renderings.
The water thing. Ok you are right. Thanks for seeing it. I'll correct it. I find the water has generelly to much transparency.

The sky is simply made with SkyTracer2. Low altitude clouds, volumetric rendering, texture shadows, and a x-fallof of about 8 percent for turbulence procedural texture.

Thanks again.

Limbi

starbase1
01-12-2006, 02:44 AM
You have a very nice sense of scale there - I always make water too tranparent too!

Limbi
01-12-2006, 03:19 PM
Here an another version.
The water has now less transparency.

http://www.lswebdesign.ch/pub/images/rendering/redrock_V2i.jpg

moremetall
01-13-2006, 12:19 AM
can't see the piture, can you upload it again or post a link ?

starbase1
01-13-2006, 05:43 AM
Yep, all the pictures have gione...

Anyway, if it's of any interest, I was trying to do lake water recently, and the surface I ended up is available in the thread:

http://www.newtek.com/forums/showthread.php?t=44084

I was after a different look to you though.

Nick

Limbi
01-13-2006, 10:48 AM
Are the links still down?

The water in post #11 comes very realistic. What textures have you used?

/edit: Ah I see. I will upload the pics again.

Limbi
01-17-2006, 07:20 PM
The pics are back online. There was a DNS change in progress. Sorry for the late update.
Has any1 else any landscape made with lightwave?

http://www.lswebdesign.ch/pub/images/rendering/mountain_v4_1024.jpg

lordbinah
02-14-2006, 09:32 PM
how did u do the san texture please if anyone know how to do it , help me !

Doug_M
02-15-2006, 03:33 AM
Nice terrains. I am assuming that you used a displaced sub patched plane for your terrain. What were your patch display settings? I get a lot of artifacts when I render terrains using displaced subpatch planes.

spec24
02-15-2006, 11:02 AM
The pics are back online. There was a DNS change in progress. Sorry for the late update.
Has any1 else any landscape made with lightwave?



hey Limbi - your water has definitely improved :) Since you're asking others for landscapes I figured I'd throw one up that I made way way way back in the early days (it's the only one I have here on my work computer). Not as nice as what you have here but what the hey :) The texturing was all done with procedurals and the canyon was a displacement map. It was a quick and dirty just to see what type of canyon effect I could get.

spec24
02-15-2006, 11:08 AM
oop - I also have this one. This was a tutorial I followed so I can't take the credit... I forget from where, possibly simplylightwave.com. The tutorial explained how to create bushes with Hvoxels. The little stones were also created with Hvoxels.

lordbinah
02-15-2006, 02:45 PM
hey i love the ground of the last one !! and the litle trees can u please tell how do u do it ?? the tutorial page or can u send me please the surface of the montains made whit porcentuals , its juts i have to create a landscape and i want to make a new texture but im lost !! , y try whit image maps but it did't work so please help me whit this one !

veljko
02-16-2006, 02:04 AM
Hi,
the images look cool but the lightening could be better- dont know if you are using radiosity or not but i would check that out-
maybe try out dof aswell!
hope this helps!

spec24
02-16-2006, 07:41 AM
hey i love the ground of the last one !! and the litle trees can u please tell how do u do it ?? the tutorial page or can u send me please the surface of the montains made whit porcentuals , its juts i have to create a landscape and i want to make a new texture but im lost !! , y try whit image maps but it did't work so please help me whit this one !

sorrly lordbinah, the site that had the tutorial, www.sythetic-images.com is no longer there. If anyone knows what happened to this site or this tutorial please let us know.

it's been a really long time since I made this. Most of the little bushes were done using single point poly's that were derived from the desert floor after deformation so that the bushes all appear to lie on the ground. Then it was just a matter of tweaking hypervoxels for the look you want. I think (maybe) a gradient with slope was added to the desert floor for the highlites but can't be sure. The mountains were fairly easy, simple procedurals for texturing. Can't remeber them exactly and would have to play with it to give you some ideas but it shouldn't be too hard. The little pebbles, I take it back, I don't think they were done with Hvoxels, although they could've been - I think they were actually made from the bump map. It's all kind of fuzzy :)

here's a good landscaping tutorial though: http://www.newtek.com/products/lightwave/tutorials/surface/texturing/texturing_landscape.html