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pixeltek
01-01-2006, 09:25 PM
Here is what I did with it. My X-wing is flying around with two of them :thumbsup:

Thanks for the suggestions. More and a wallpaper here:

http://www.cosmic-pearl.com/3dLW64.htm

Karl
pixeltek

loki74
01-01-2006, 09:57 PM
nice model! thats pretty tite.

One thing though... the textures seem awfully, well, procedural. I would suggest using more image maps.

do you plan on animating this? that would be cool.

pixeltek
01-02-2006, 01:25 AM
Thanks for dropping in and for your constructive comments.

I stand accused and freely confess: Yes, they are mostly procedurals. It's just a hobby, and by no means am I competing with you "old" pros. I enjoy my hobby and played with the procedurals, watching them evolve in F-Prime, until I was satisfied that they looked reasonably well.

Let me enclose one of the none-book references that I used for my textures. I had taken a few snapshots of the large metal model that was on display at Siggraph 05, which turned out to be a pretty useful resource. Looking at that, I don't feel so bad about those procedurals.

Another excellent on-line resource was this one: http://www.starshipmodeler.com/starwars/smith_sw.htm

Oh, after this, I shall turn my attention toward animation, not necessarily of this model, but learning to animate in general. I think I've got this modeling thing down now and it's time to learn a little more of this fine package.

Karl
pixeltek

adrian
01-02-2006, 09:15 AM
Just one thing (and you might say I'm being a little pedantic here), but when the X-Wing is docked, it won't have it's wings in attack formation - they will be together. I'm pretty sure that each scene in the films where the ships are docked the wings are together.

Another thing about the textures, it looks like there is corresponding bump map. I'm thinking especially about the big blast hole in the first pic. It will look much better if there is a nice big dent there as well.

Good modelling on the X-Wing though.

pixeltek
01-02-2006, 01:47 PM
Not at all adrian. You are quite right, but the exhibitors thought it more dramatic to have it displayed with the wings opened. Might have been for maintenance reasons as well. I've been around fighter aircraft for nearly 30 years, and you'll see all kinds of things in the hangars to facilitate maintenance.

On the texture, yes, the burn mark(s) might look better if backed up by the bump texture. I'll play with that, next time I have some free time.

...and thanks, :D

Karl
pixeltek
(the rest of the images are here: http://www.cosmic-pearl.com/3dLW64.htm )

5had0w
01-02-2006, 01:54 PM
Cool :thumbsup: Guys i keep asking this but how many years do you have with Lightwave? and were did you learn how to use it? any tutorial, book or by experience? if was by tut. or a book can you tell me which? plz :)

pixeltek
01-02-2006, 02:14 PM
A little more than four years. I should be much more advanced than I am, but I playing with LW on the side only. It's a hobby, as I already said. A few things I made got into ads or print, but it's certainly not my day-job.

I use both, tutorials and books. For books I must recommend Dan Ablan's Inside LW series. Those books are available pretty cheap right now, on the close-out marked, since a new one is just about to come out.

I would still get Inside LW 8 and Inside LW 7. They are invaluable and great references.
http://www.amazon.com/exec/obidos/search-handle-url/002-5571189-4128815?url=index%3Dblended&field-keywords=Inside+lightwave

They won't set you back much. Other very well written books are by Timothy Albee (see them on the same link).

Kurv Studios has some excellent training DVDs, and there are some tutorial websites, in addition to all of the tutes at the Newtek LW homesite that you would find extremely helpful e.g. http://members.shaw.ca/lightwavetutorials/Main_Menu.htm

Lastly, I have tutorials on my own website, as well as a bunch of downloadable models, to be studied, here:
http://www.cosmic-pearl.com/LW%20tutes.htm

Hope this helps,

Karl
http://www.cosmic-pearl.com/

loki74
01-03-2006, 12:52 AM
It's just a hobby, and by no means am I competing with you "old" pros.

:D LOL I am quite flattered, but I'm afraid you credit me much in excess--I am but a 17y/o highschool junior who only JUST started using LW (less than 6 months)!! hardly an "old pro;" at four year's experience (even as only a hobby) you're much closer to old pro status than I! Especially when it comes to modeling--I very much like the modeling on this thing. Right now I am learning to texture myself; just did my first UV mapping the other day; I might post it up for crits as there are probably a billion things I'm missing lol. But thank you, nonetheless.

starbase1
01-03-2006, 03:12 AM
Nice!

Personally I have no problem with procedurals, and view them as the best solution where possible, as they do not pixelate however close you get...

A couple of suggestions though.

1. I'd suggest you adjust the scale of the procedural dirt a bit, a little smaller overall, and stretched along the main axis of the ship. (i.e. different X,Y Z scales) Maybe a bit sharper too.

2. Try adding something in the specular channel, to add some gloss to some of the surfaces. It can be every effective if it matches other channels, for example by using the same texture as you use for the red to make the red paint look glossy, or by copying over the dirt to a 0% specular channel, so the dirty bits are not glossy.

Nick

5had0w
01-03-2006, 12:06 PM
A little more than four years. I should be much more advanced than I am, but I playing with LW on the side only. It's a hobby, as I already said. A few things I made got into ads or print, but it's certainly not my day-job.

I use both, tutorials and books. For books I must recommend Dan Ablan's Inside LW series. Those books are available pretty cheap right now, on the close-out marked, since a new one is just about to come out.

I would still get Inside LW 8 and Inside LW 7. They are invaluable and great references.
http://www.amazon.com/exec/obidos/search-handle-url/002-5571189-4128815?url=index%3Dblended&field-keywords=Inside+lightwave

They won't set you back much. Other very well written books are by Timothy Albee (see them on the same link).

Kurv Studios has some excellent training DVDs, and there are some tutorial websites, in addition to all of the tutes at the Newtek LW homesite that you would find extremely helpful e.g. http://members.shaw.ca/lightwavetutorials/Main_Menu.htm

Lastly, I have tutorials on my own website, as well as a bunch of downloadable models, to be studied, here:
http://www.cosmic-pearl.com/LW%20tutes.htm

Hope this helps,

Karl
http://www.cosmic-pearl.com/

thnx m8 :thumbsup: :)

pixeltek
01-03-2006, 11:56 PM
loki,

that's funny, but it was a general comment, and in your case, the "shoe definitely did not fit". I think it very cool, however, that you are in there at your tender age learning and enjoying Lightwave. That is highly commendable, and from the sound of it, you will be counted among the "old pros" soon enough. Keep learning and get your works out there. Looking forward to seeing some of your stuff.

:thumbsup:

Karl

pixeltek
01-04-2006, 12:09 AM
Nick

I love your comments and have actually played with the stretching of the dirt layers already. I am learning to really appreciate what one can do with procedurals. Especially, when you can watch the effects of every new layer or modification in F-Prime in realtime. I do have a mix of large and small markings on the surface, and thought about adding a layer of small stripes that indicate grime that was blown back by transition through atmospheres. Having spent much time in the air, military and civilian, I also was aware of much of the grime being oil-based and in need of reflective or specular quality. While I am sort of finished with this one (the Departure from Cloud City), I may do another scene in future, when I have time, and modify the textures in both ranges, as you suggest as well.

:agree:

While procedurals, obviously can't replace image-based textures in many cases, they certainly can shine, where hardware that is exposed to the elements or battle damage is concered.

Karl

pixeltek
01-04-2006, 12:18 AM
Just a quick comment and this one image that I find interesting:

The comment: I have installed LW 8.5 and suddenly cannot access four out of seven of my X-Wing scene files anymore. This is very freaky and I have forwarded the files and the error message to Newtek already to see what they can make of this. you can see the error message below.

To the pic: I know the exhaust is the wrong color, but I just like the way it came out. I call it "Feel the Heat". For those who went to my website, they saw this one already. Unfortunately, it is one of the scene files that has become inaccessible. I have to recreate that one and plan to use the POV somehow in a scene.

Karl

pixeltek
02-09-2006, 12:12 PM
While I am aware that most of you are head and shoulders above my meagre skills, nonetheless, for the few who might be interested in doing this, I created an X-wing modeling tutorial. It's long, and the attached picture shows what you will have, once complete. All files are enclosed to get you to this point. Some of the additional details, i.e. lots of nurnies, will be up to you, and excellent references are provided.

http://www.cosmic-pearl.com/LW%20tutes.htm

Karl

pixeltek
02-09-2006, 12:14 PM
One more thing, the pilot, and a "slimmed down" version of my R2D2 is thrown in.

Karl

pixeltek
02-14-2006, 10:33 AM
Here is the final output of the tutorial in attack configuration

Karl
http://www.cosmic-pearl.com/LW%20tutes.htm

Elowan
02-23-2006, 08:13 PM
Writing tuts whilst learning is defintely a good idea providing you have some teaching skills or know how to 'splain things. Beats the **** out of some so-called guides written by 'experts' who couldn't explain their way out of a tub of gruel.

Your tuts are well done.:thumbsup:

Beginners might find my tutorials of value: http://www.lwg3d.org/forums/showthread.php?t=15504

ruud
03-01-2006, 06:03 AM
your renders are terrible.. sorry to say so, but I think you shouldn't texture your model with procedurals, the burnmarks are not intense enough to convince me.

As I see it, when your vessel has been hit in several starbattles, it should show a banged up centre, with burnmarks around it.

It seems you don't have any specular maps or (at least) few bumpmaps. It also lacks detail in the colortexturing (like weathering).

Make a choice, make your vessel old, or make it new, but the mix you've chosen now isn't convincing.

Hope you can make something beautifull out of it, it's always a pleasure to see new starwars renders around..

Have fun!

Elowan
03-01-2006, 07:41 AM
your renders are terrible.. sorry to say so, but I think you shouldn't texture your model with procedurals, the burnmarks are not intense enough to convince me.

As I see it, when your vessel has been hit in several starbattles, it should show a banged up centre, with burnmarks around it.

It seems you don't have any specular maps or (at least) few bumpmaps. It also lacks detail in the colortexturing (like weathering).

Make a choice, make your vessel old, or make it new, but the mix you've chosen now isn't convincing.

Hope you can make something beautifull out of it, it's always a pleasure to see new starwars renders around..

Have fun!

I don't quite agree here. Why don't you present an example of the 'proper' way it should be done? Talk is cheap, whereas pictures speak a thousand words, etc.

ruud
03-01-2006, 07:48 AM
I dont intend of making a SW x-wing just to prove my point. Where as you can comment without the help of images.

etobiason
03-01-2006, 03:36 PM
I have to say that I think the texturing is lacking. The model is great, so I think it would be worth it to put some more time into the texturing. Get rid of the procedurals and draw in your blast marks and so on. Then the model will be really really cool, instead of just cool!

-e

Elowan
03-02-2006, 09:22 AM
I dont intend of making a SW x-wing just to prove my point. Where as you can comment without the help of images.

I don't think I mentioned anything about you building an X-wing. How about a cube showing us what you mean and how you did it?

Caveboy
03-07-2006, 02:49 AM
I agree that the renders suffer a bit. Poor lighting can make a good model look bad. And great lighting can make an ok model look better.

Try and darken your ambient light. It look like its at the default grey. make it very dark (bluish greyish maybe)

Please don't take the crits too personal. I think you can get it there.

Good luck.

Steve Reeves
03-09-2006, 08:38 AM
Hey Pixeltek - like the X wing buddy - very cool. :thumbsup:

I use a lot of procedurals as well and they can be a bit obvious although as Starbase1 says there are advantages in terms of memory, time saving and so on. I tend to overdo them myself though and I think the advice in this thread is good for both of us! Messing with the scale of procedurals (making them bigger) has often delivered acceptable results - sort of using them less conventionally.

My one point about your model would be some of those sharp edges - especially the wings. I think the sharp corners need to be softened in future models. Sharp 90 degree corners are rare in real life and raytracing makes them stand out and dertracts from the model a bit - kind of confirms its falseness if yo get my drift :)

Good stuff though.

Elowan
03-09-2006, 09:10 AM
What Steve Reeves said.