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redlum
12-15-2005, 01:50 PM
I am trying to make a pipe with water pouring out of one end. I am using hypervoxels and the texture looks great but for some reason the water is going through the wall of the pipe instead of out the open end. Can anyone help me with this? Thank you. I will try to attach a image of what is happening.

iggy21
12-15-2005, 02:56 PM
probably something wrong w/ your collission dynamics type... is it set to object (sub-div?)

Hoopti
12-15-2005, 07:27 PM
More particles, smaller size will work better. Or you could use geometry and use a displacement to animate it.

Hoop

SplineGod
12-16-2005, 03:40 AM
I agree with Hooti. I would use geometry with a an animated displacement map and use bones to bend it.

redlum
12-16-2005, 07:36 AM
here are some screen shots of the properties pallet. Any suggestions?

SplineGod
12-16-2005, 06:58 PM
The problem isnt the particles its the size of the hypervoxels applied to them.