View Full Version : ik, rotations, and no keyframes

05-10-2003, 04:53 PM
i'm trying to get a bone(bone1) to scale on its x and y axis according to the pitch of another bone(bone2).

I'm using nulls for goal objects which cause the the bones to rotate, thus the bones don't have any keyframes.

I can get bone1 to scale as long as bone2 has keyframes at certain points in the animation.

how do i get around this!

I would rather get bone1 to scale according to bone2's rotation but not have to keyframe bone2 at the points in which it starts rotating in the opposite direction.

I can only get it to evaluate once in the animation and bone1 stays the same scale regardless bone2's changing pitch values through the rest of the animation

thoughts, comments, anecdotes?