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slomo
12-12-2005, 10:50 AM
Hey guys I have a simple item im trying to throw a normal on for a game I'm working on..but for some reason when the normal is created its always funked up on the edgeof the mesh that is facing forwards..Im not sure if its a UV problem or something just wrong with the normal mapper plugin..Attached is the normal image.If ya need more info ..I'll post whatever..Any help is greatly appreciated...





Thanx,
Andrew

slomo
12-13-2005, 02:55 PM
Hey Im also gonna throw up the actual screeny from inside LW seeing the overwhelming response I've gotten so far..LOL...This just happens to be a screeny from a redone UV but it has the same setup as the actual shot from above just the polys around the edges are a lil diff....



Thanx In Advance For Any and All Help