View Full Version : *Basic* Removing Center of "O" Text

12-06-2005, 11:52 AM
I've loaded in some text through EPS Loader. I need to remove the center of my "a", "e", and "o"s. I selected the polygon, moved it to a seperate layer, extruded it, but when I boolean subtract it doesn't remove the center. What is the "proper" way to do this?

12-06-2005, 12:06 PM
Ok I carefully Selected the polygon that was left and deleted it. However now my "a" has 2 points shooting across the center to the opposite side, how do I select just those 2 to bring them back? They are occupying the same space as 2 other points, 4 total.

12-06-2005, 12:07 PM
if you just have a polygon that you want removed, but you want to keep the points, can you just hit k (remove poly) ? Or am i understanding you wrong?

12-06-2005, 12:27 PM
I usualy select the inner portions the text and take it to a new layer. I dont ususally use Boolean. I tend to use Tunnel. Then extrude the text after.

12-06-2005, 12:29 PM
Isn't there a shortcut that I can select a point and hit a key and it will add the surrounding points to the selection?

12-06-2005, 12:42 PM
Have you tried checking the box that says AUTO AXIS DRILL when you use the EPS loader?

12-06-2005, 12:48 PM
No, I had not.

It looks like that would've worked great if I'd cleaned up the EPS abit.

12-07-2005, 09:17 AM
How can I repair the center of the A?

12-07-2005, 10:59 AM
Kill the offending poly. k on your keyboard as jpaugh78 said.

12-07-2005, 11:31 AM
it's attached to the rest of the face of the "A".

My best solution was to knife the polygon, weld the resulting points and drag them back into place. But maybe there's a better way...?

12-07-2005, 11:42 AM
You could also have "tripled" the a, removed that one poly, then made them all one again.

12-07-2005, 04:45 PM
This may help, did it for someone else, but applies here too!

For some reason the recording was chopped off just before the end, but you don't miss anything.

Tutorial: EPS to LightWave (Quicktime | 7MB)

Hope that helps!


12-07-2005, 10:52 PM
Taking that eps loader into consideration, is there anyway to make an eps sub-D friendly?

12-08-2005, 12:47 AM
Maybe triple it or use add edges. Most if not all eps/ai imports will be n-gons. So they will require some hand work to make them 3 or 4 point polys. With tripling being the quickest.