View Full Version : Happy Bear :)

Boris Goreta
11-29-2005, 01:01 AM
I did this bear for a mascot competition for the FIS wolrd cup in Zagreb last winter. I didn't win the competition so I figured I'd at least share it on this forum. This is one of maybe ten versions I did. I was so into my work that I didn't realize that mascots have to be simple so that people can remeber them easily. My bear with all this fur and details was a bit of an overhead for the purpose of mascot. Anyway, at least I learned something. Cheers !


Boris Goreta
11-29-2005, 01:02 AM
Hi group !


Boris Goreta
11-29-2005, 01:03 AM
C'mon, give me a hug !


11-29-2005, 03:58 AM
[QUOTE=bgoreta1]C'mon, give me a hug !


Yoo i give you a BIG UP :) for this one.
welcome here and post more bears...;)


later & greetnx


11-30-2005, 06:10 AM
Now that is SERIOUSLY impressive. I really like the fur effect, and the bump map on the shirt really sells it as real cloth.

One minore criticism - the hat does look rather like it was pasted on afterwards. Maybe a shadow on the head or something would help?


Boris Goreta
11-30-2005, 06:25 AM

I had to use spotlights and shadow maps because that's what Sasquatch works with. So the shadow casted by the hat has uniform opacity over the fur when it should be darker in the cracks and creases. I could have painted it in Photoshop but I didn't. I wonder how would I do that in LW. I can't really render an occlusion pass with radiosity because the mesh doesn't extend so far out as the fur does. Any ideas ? Rotating spotlights ? Hmmm... They just give you variation at the edge of shadow but inside it is still uniform.

12-01-2005, 01:23 PM
Wow pretty cool!!! :thumbsup: Pozdrav! :santa:

12-01-2005, 03:01 PM
Mighty fine work!!!


12-02-2005, 01:05 AM
I :agree: wi' everyone so far. The eyes are gorgeous (the spec hilighs give a real twinkle), and the bear just oozes character.
As for the hats' shadow, I remember flay having a link to a page on how to get better shadows wi sas/sas-lite. I can't remember the techniques too well, but used a proxy mesh to recieve shadows. i'll search for it later, if it'll help.

edit: actually, now I've found it it is for getting long hair to cast shadows :(,
but the techniques might work in reverse, to get create a shadow pass you could comp in.


look under turorials

Boris Goreta
12-02-2005, 02:15 AM
Thanks a bunch ! It would help if you found that technique, please post it if you can. Here is a close up of the bear.


12-02-2005, 02:18 AM
Dang, got my edit with the link in 30 seconds too late ;).

Yup, that is a mighty fine bear :D

In close-up there is a bit of UV smearing on the shoulder, but I'd doubt any but us would notice.

Boris Goreta
12-02-2005, 02:20 AM
I could use a tutorial on texturing fabric. The closeup really shows that shirt has a cheap bump map. He would look really cool in a woolen sweater. Now that he didn't win the mascot competition he can slip into something more comfortable. :)

P. S. Woolen sweater is a challenge for me ! Never did that one before.

Boris Goreta
12-02-2005, 02:29 AM
Thanks DogBoy for the link, I found the tutorial and the site is quite interesting, the man nows Sasquatch quite well. I might try making a shadow receiving object by inflating the underlying mesh to match the fur length and then render shadow pass and composite it later.

12-02-2005, 04:16 PM
Nice Bear!

as far as adding more depth to the fur, I was thinking that you might add another layer of geometry with teh maps all baked on and applied as one texture. Take this texture into photoshop and adjust it to make it darker overall. Then your sasquatch layer will have a fake, darker, furry layer to cast shadows on. I think this might give the fur more depth and shouldn't add too much to your render time.

Just a thought.


12-02-2005, 04:33 PM
Some of the nicest fur i've seen... especially from Sas. (Yeah it is good, but getting a tad old now.)

I'm amazed you didn't win, this is really superb characterr design, and all done so nicely!!

I agree, you just wanna hug him!! :D