View Full Version : "bevel" (or or offset) UV

11-16-2005, 04:31 PM
this is something I'm thinking about for a long time.Maybe this feature is already in front of my eyes for ages and I havn't seen it but. I often (well almost all the time) need to scale down uvs one by one after having beveled some polygons, since the bevel tool (nor smoothshift btw) doesn't take care of already existing uvs. The problem is that I can't find a simple way to offset uvs because the regular "Size" tool doesn't give me a correct result (uvs are scaled according to the center of selection, or mouse or so on, but not according to each polygon individually). For instance :just make a box, atlas it, bevel/inset the 6 polys (uvs don't follow), and try to reproduce rapidly this inset in the uv space....well, I'm still looking for it ...

11-17-2005, 12:28 AM
EdgeBevel the points. UVs follow just fine.