View Full Version : Objects become bounding box when rotated why ?

andy gee
11-12-2005, 08:20 AM
Hi everybody

when i move my character or any object which has more than 1 layer to it

some times, some layers become bounding box ! ie when i zoom in (layout)

rotate round or move the object/s some of them become bounding box.

This is very annoying as i want to rotate my characters eyes but they

become bounding box when i try to rotate them.

All iwant to know is what have i done, and how do i correct it ?

if anybody could help then that would be great cheers

(and NO my objects are all textured in the scene editor that or textured

wire frame)

Andy Gee

11-12-2005, 08:24 AM
Increase the Bounding Box Threshold.

11-12-2005, 09:26 AM
It's a really useful feature that enables you to be able to translate and rotate objects without waiting for the Open GL to update the drawing of the polys-which slows things down unless the scene is very light.

the threshold relates to how many polys layout will try and update as you move or rotate objects before giving up and resorting to bounding box