View Full Version : Hard FX/Hypervoxels Glitch when Rendering?

Nicolas Jordan
11-08-2005, 07:19 PM
I am doing some tests in Lightwave for an explosion I am making and I have run into a problme that I could not find any way around. I am blowing up a sphere using Hard FX and Wind Explosion and then I have also made the sphere object the particle emitter for hypervoxels in the explosion so trails of fire and smoke will follow the flying peices. I hit calculate for Lightwave to calculate the Hard FX ans so on and the results show up nicely in Viper as well on the view port but as soon as I press F9 to render a frame the calculations are lost and it renders out a explosion without any Hard FX calculated results. Could I be doing something wrong or is this a glitch?

11-08-2005, 07:40 PM
You need to save the .pfx files, after calculation....

Nicolas Jordan
11-08-2005, 08:00 PM
Thanks Red Bull! I didn't realise that I had to save the .pfx file.