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View Full Version : keeping legs on ground in animaion



freedik
05-06-2003, 11:38 PM
How do you keep legs fixed on the ground in walking animations for example?
My characters bone hierarchy is set up so that legs are children of some middle body bone, so only way to keep legs precisely on ground is to adjust legs rotation relative to parent. That means lot of unnescessary keyframes for legs and result is still far from perfect. A leg mustn't move relative to ground when character is leaning on it, but it's nearly impossible to achieve it this way.
IK seems to solve this problem but creates a whole load of other problems, so I would like to know if there is some other solution.

There is also another similar problem. When a character grabs something with his hand, can I make it so that the grabbed object stays fixed in hand instead of creating a whole lot of keyframes for the object to follow hands movement? Is there a way to dynamically parent/unparent objects?