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View Full Version : Ribons For Hair? How???



silviotoledo
10-24-2005, 04:30 PM
How is the process of creating modeled ribbons and make a link to a hair/fur plugin to create realistic hair? May someone explain Aki's ( from final fantasy ) hair? is it possible making this using lightwave 3d?

Celshader
10-24-2005, 04:47 PM
Hm...I haven't done texture-mapped ribbons for hair yet, but it should be possible.

I've done Saslite/Sasquatch hair:
http://www.celshader.com/gallery/md/sastest02a.mov
http://www.celshader.com/gallery/md/curly02d.mov

...and celshaded ribbon-hair using the Curve2Plate (http://www1.plala.or.jp/Otsuka/graphics/plugins/C2P.HTML) modeling plug-in:
http://www.celshader.com/gallery/lore/

...but I have not yet created ribbons of geometry UV-textured with stripes of hair, like that of Tidus in Final Fantasy X. For that type of hair, I might use Curve2Plate to create the flat ribbons of hair, and use UV-Spider to individually texture-map each one. Others here might have a more elegant solution, though.

silviotoledo
10-24-2005, 05:07 PM
Nice result with sasquatch, but the threads don't separate, they have the same tension among them because they are generated by the interpolation among the guides...

The hair is not natural, loks like it is "tied"
It's ok for cartoon characters, but if we want a character like Aki Ross from Final Fantasy...

The other problem is that the hair that I need is completely full of bunches, like the brides' hair.
Sasquatch uses to be confuse when we make a complex curve for hair interpolation. The other big problem is dynamics....

http://i13.photobucket.com/albums/a293/silviotoledo/HAIR.jpg

Well. How would we do a hair like this and make it realistic animatable with dynamics on lightwave?


Tried do create several separated sets of sasquatch for the same hair, but it seems don't work well.

I heard that the ribons process uses the modeled geometry to calculate colisons and creates a link from these modeled surfaces to a hair plugin.
Well, I don't understand how can this help in achieving realism. just hard they used this process on Final fantasy and that ILM use to make hair this way.

SplineGod
10-24-2005, 09:25 PM
They probably also had a team working on it or someone had weeks or months. Its something that definately takes time and patience. :)

GregMalick
10-24-2005, 09:46 PM
Well you made me pull out my copy of "The making of Final Fantasy".
I have to say that Dr. Aki Ross' hair is almost totally straight with a very few fly away strands.

But I recall in the Pixar's The Incredibles "extra footage" that a team of special programmers worked on getting Violets hair to look natural. And they spent a lot of time with a lot of crazy/hilarious failures.

I'l be watching this thread for creative ideas about how this might be approximated in LW. :D

SplineGod
10-24-2005, 10:04 PM
I'l be watching this thread for creative ideas about how this might be approximated in LW. :D

Its easy to get crazy hilarious failures in LW... ;)

GregMalick
10-25-2005, 01:03 AM
LOL :lol:


i meant the successes - but good one :thumbsup:

silviotoledo
10-25-2005, 05:43 AM
What about creating a hair contest? No prize but nice learning about techniques!

CB_3D
10-25-2005, 05:45 AM
Its easy to get crazy hilarious failures in LW... ;)

Yeah, LW is clearly the suprior software ;)