View Full Version : Particle Distribution

05-06-2003, 03:16 PM
I'm trying to emit particles from a subpatched object, so added the FX_Emitter to the object and set the Nozzle to "object-surface." However, the particles aren't emitting in a distributed fashion across the entire object surface, but instead, they seem to be distributing per polygon. This makes the denser parts of the object have a far greater distribution of particles than other parts.

Does anyone know of any way to distribute the particles evenly across the entire object?