View Full Version : stupid UV question

10-19-2005, 05:23 PM
I'm trying to create my first UV texture and I can't even get past creating the map in Modeler. My mesh is a a simple cylinder (pocketwatch) and I've tried planar and cylindrical unwrapping but the resulting UV map looks wierd. Where is the bottom of my mesh located?

10-19-2005, 05:54 PM
It's because the bottom faces have been mapped edge on. Try selecting the circle of points out from the centre, and moving them up slightly in the UV view. You should see the red dots at the bottom of the UV view are actually the centre point (and they'll be connected to the ring of points you have selected by triangles) but it has been split for that mapping type. You can select those points and scale them together if you want a continuous area across the bottom.

The red dots indicate where a UV had become discontinuous. That is to say, where two adjacent polys sharing that point have had that UV split for some reason (perhaps to reduce distortion or whatever).