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View Full Version : incorrect blending for volumetric lights



ehallein
10-17-2005, 10:19 PM
Hi,

I am rendering a scene that uses a volumetric light and hypervoxels. The problem is that at the boundary of the volume light I get a nasty edge. It seems that lightwave is not blending the transparency of the light with the background correctly. see the picture here:

http://astronomy.swin.edu.au/~ehallein/tmp/discView.jpg


Has anyone else had this problem? is there a work around? is this a bug in lightwave?

thanks

Evan