View Full Version : Need Texturing Help ASAP!!!

10-10-2005, 11:12 PM
alright i'll try to describe this best i can.. i have a character that has a texture applied to an area.. which just happens to be this texture:


i have it applied to the side of the body as shown here:


my problem is that i have a bump applied to the body and i would like it to continue on to the green section of the texture i painted, but i dont want it to go all the way into the metal part of my painted texture.. so is there a way to apply a bump to an area like that? is there some way to mask off just the metal area? i know i could cut it all up and reshape the geometry and rename the surface, but i'm trying not to mess with the geometry..

any help is super appreciated as this is due on thursday!


10-10-2005, 11:23 PM
All you have to do is apply the same bump to the surface with the metal texture and then create an alpha image of the metal area and add another layer to the metal texture bump with the inverted alpha map over the base bump.

10-10-2005, 11:33 PM
thank you nemac.. i think i got what i was looking for.. i was just having issues figuring out alpha on my own haha


10-12-2005, 12:16 PM
alright new question regarding the same image as above.. i have the texture set up so it matches the green on the rest of the character, but now i would like the metal area to have a different diffuse, specularity, glossiness, etc.. is there a way to put an alpha or something on those types of settings?

10-12-2005, 12:19 PM
Same way you did before, simply apply your (inverted) alpha to the channel layers you need.