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AniComUS
10-04-2005, 07:39 AM
Problem with inverted surfact texture image

Surfacing a box, the front and one side of the box take images correctly. The back and the othe side apply the images inverted as if looking in a mirror. How do I flip those inverted images to be able to read them normally left to right?

Thank you.

dballesg
10-04-2005, 07:42 AM
Are you using the same surface to texture both sides of the box?

If the answer is yes, the imge it is being proyected through that axis, so change the surface of on the box faces to another surface and put negative values on the size values for the texture to flip it.

Cheers, David.

Captain Obvious
10-04-2005, 07:42 AM
Use UV mapping.

toby
10-04-2005, 08:38 PM
Or at least cubic mapping.

AniComUS
10-04-2005, 10:59 PM
Thank you.

operation
10-05-2005, 04:06 PM
yep.

select your front polygon.
Make Uv map planar Z (automatic on)

select your back polygon make the same projection
And flip your uv with the options in Map TAB