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View Full Version : T-Spline Future 3D modeling ???



Vision1
09-28-2005, 10:51 AM
i found this and you can also read it in issue#70 of 3D World

they say that it could be the next generation of modeling wel what do you think

http://forums.cgsociety.org/showthread.php?t=268505&highlight=spline

http://www.tsplines.com/resources/download_v7.html


:thumbsdow :thumbsup: ????

Dodgy
09-28-2005, 11:01 AM
Can't see it myself... What's wrong with sub division surfaces? Some of the examples look overly complex for something which is to simplify modelling.

Mylenium
09-28-2005, 11:07 AM
i found this and you can also read it in issue#70 of 3D World

they say that i could be the next generation of modeling wel what do you think

http://forums.cgsociety.org/showthread.php?t=268505&highlight=spline

http://www.tsplines.com/resources/download_v7.html


:thumbsdow :thumbsup: ????

They have been saying this forever, but honestly their system offers no real advantages over SubDs. It's ok for people used to NURBS and will surely make things easier there (but then again, who would be so crazy to model organic stuff with NURBS these days?). It's an interesting idea, but definitely feels like too little too late.

Mylenium

Titus
09-28-2005, 06:45 PM
i found this and you can also read it in issue#70 of 3D World

they say that it could be the next generation of modeling wel what do you think


:thumbsdow :thumbsup: ????

Animation Master has hooks since the dawn of the civilization, a very similar idea to T-splines.

Promethius
09-29-2005, 08:14 AM
Sounds like another tool to do the same, but their way of doing on their tool set. What's wrong with SubD being effected when adding more sublines. That's the way it's suppose to work. Scult as you go. Don't like the way it looks, use the undo. I personnally feel that SubD will stay the mainstream in modeling for me.