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andygecowebcozw
09-20-2005, 02:27 AM
Does anyone know if it possible to code & compile Lightwave plug-ins using XCode yet? If so, how do I get started? I'm looking for details on how to build an XCode version of the SDK library, and then of course how to build the plug-in itself.

Captain Obvious
09-20-2005, 02:34 AM
I'm fairly certain that is not yet possible.

garg
09-28-2005, 11:38 AM
As far as I know it's not possible. XCode generate Mach-O binaries, and Lightwave is not a Mach-O application, which means you cannot load objects in Mach-O format from Lightwave.

Until Lightwave for Mac OSX will be Mac-O you will not be able to work with XCode (which BTW is nothing more, as far as I know, than a GCC + some tools).

I use CodeWarrior on Mac OSX for the moment...

Captain Obvious
09-28-2005, 11:59 AM
Until Lightwave for Mac OSX will be Mac-O you will not be able to work with XCode (which BTW is nothing more, as far as I know, than a GCC + some tools).
"Some tools" is hardly a proper word for it. Xcode is a fairly extensive IDE.

garg
09-28-2005, 12:57 PM
Well, I didn't tried the 2 version, but the 1.5 was not realy so great... So maybe version 2 if much better... But still I feel it as fairly good code editor and GCC...