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Filmdesigner
09-19-2005, 08:49 AM
I would like to see an accurate representation of the Distant light when viewed in Layout. There is no perspective to a distant light and therefore the viewport should by axonometric as all light particles are parallel. This would make setting-up a lot more predictable.

Except for the constant crashes, a great program.

Lightwolf
09-19-2005, 09:50 AM
I would like to see an accurate representation of the Distant light when viewed in Layout. There is no perspective to a distant light and therefore the viewport should by axonometric as all light particles are parallel. This would make setting-up a lot more predictable.

While I see what you mean, a distant light also has the property of having an unlimited size as well as having no position... So basically, whatever you do, a light view for a distant light will be 'wrong'

Cheers,
Mike (Yes, I know what you mean though ;) ).

Panikos
09-19-2005, 11:21 AM
:agree:

Lightwolf is right.
Someone else requested this some time ago.
Distant light is only a vector pointing at a direction.
The most important aspect of Distant Light is its target, or orientation.
The location of the actual light source is "infinitely far away", Distant Light simulates Sun, all light rays are parellel.

So, LightView is always an aproximation since it involves perspective.

laci
09-24-2005, 12:37 PM
I am trying to attach a picture of the direct light solving that will be good.http://www.artistpub.hu/content/miscimages/17/6117_s.jpg

Captain Obvious
09-24-2005, 03:05 PM
The sun's rays are actually not parallel. The sun is not a distant light, nor is it a point light. It's a luminescent sphere, more or less. For correctness, it is best simulated with an area light very far away.

laci
09-28-2005, 05:10 AM
Sorry.
This is the correct link to the picture. ;o)
Direct Light Feature (http://lw.3dga.hu/download/laci/xDirect%20Light%20FEATURE.jpg)