View Full Version : LW+Zbrush exercise

09-19-2005, 04:36 AM
Yep....finish a rough model and unwarp a UV...then transfer into Zbrush for further modeling and painting....

09-19-2005, 04:37 AM

09-19-2005, 04:39 AM
keep going....

09-19-2005, 05:13 AM
excellent work .. but why don't you post that in the gallery section ?

09-19-2005, 06:05 AM
Good stuff. How about showing the original lightwave models before zbrush.

Captain Obvious
09-20-2005, 02:32 AM
How delightfully grotesque! :)

09-20-2005, 12:42 PM
I can get LW models into Z-Brush pretty easy.

The challenge is getting the model back out of Z-Brush into lightwave with the same level of detail you had in Z-Brush.

The zwave plug works well as does Steve Warners tutorial but I can't really get the same quality no matter how I set the bump or displacement.

Usually I have to set the nurbs level so high I might as well export the object in its high poly state from Z-Brush as far as polycount is concerned.

My solution to this is LW64bit (for polycount) and of course lw9 is supposed to be better implemented with zbrush. Hopefully the near future will appease me.

Sorry, didn't mean to hijack thread. NICE models. I really like the HellBoy. :thumbsup: