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View Full Version : Compatible with Flash for vector output?



beenahemkar
09-18-2005, 08:56 PM
Hey 3D gurus!

I have probably an amateur question as per you, am unable to decide between buying Lightwave or 3DS Max for vector output. I understand, this one's not a right place to find prpoganda for the later, however, wanted to find out if I can successfully use Lightwave, which i am anyways more inclined to for the better render quality) to import 'PTE Pro/Engineer' files, may be exported as .stl to get a vector render or .fla render so that I can import that into Flash for making websites.

Stupid may be, but can you please help me with this delima!!

Would appreciate your help or any comments

Beena

pauland
09-19-2005, 01:32 AM
You can buy a plugin that allows LW to render to flash directly: swift3d, check out the product tour here: http://www.erain.com/products/plug-ins/tour/lwDefault.asp on the www.erain.com website. Alternatively, use LWs cel rendering capabilities, render as a bitmap and import that into flash.

There is a free stl importer around for LW, but I don't have the details to hand. Sorry.

Paul

Zach
09-19-2005, 11:16 AM
Hey there beenahemkar, I'm pretty sure LW does not import/export .stl's natively (as most popular apps don't). You'll have to go to Okino for that and get PolyTrans ( http://www.okino.com ). swf3d is the way to go to render out swf's in LW though.

Otherwise, get Maya, it renders out swf's through erain's ravix engine and it's only $2k. Of course, you don't get the 500+ modeling tools LW has, or the simplicity of texture projections without going through some hokiness, and the shadows in the the maya render are tough to get right, and mental ray's integration takes a bit to get used to limiting you to render on only 4 proc's, but at least you'll be able to render out to swf's in a mostly native way for twice the price!