View Full Version : C_worm Pictrix

09-14-2005, 09:25 PM

I want to share that with everyone.
After looking closely to C_worm .. some memories came back to me.. :D

There are screenshots of what I did tonight in few hours ..(it was just a quicktest: model leg muscles, now I am working on the arms)

I have drawn the spline with DRAWSPLINE fonction in the modeler and used C_worm to draw the muscles. (all thoses tools are interactive !!)

a tip: you can use point_fit plugin ... this way you can make a cylinder fit to the muscle geometry like a skin tool.

In the past I was using this plugin for max ( metareyes):

C_worm is similar in some points. :thumbsup:
Have fun.

ps:there is a lite version of C_worm but the complete version have more features (strech X or Y, add or delete point on spline, extend spline....and many more)

Operation ;)

09-14-2005, 09:36 PM
Wow, wow. I just saw a post asking NT to hire this guy and now I have to say that I definitely agree. Looks to me that this one and the two plugs, poly fit and point fit, combined would go a long way to allowing a true muscle system for Lightwave.

09-14-2005, 10:21 PM

Here is an exemple of my leg with the use of point_Fit plugin.
I projected a cylinder on the muscle leg ... It works !! :thumbsup:

Operation rules! :D

have a nice day and fun !

ps: a good starting point is to make simple shape (like fish, small animals ...
human is too complicated :bangwall: (keep it for later)
Next time I will give you a tutorial to make "real" Ice and Quartz !
Now It's time to sleep. :angel:

09-15-2005, 03:27 AM
That is very cool :)

A very useful idea. I bet you could get some interesting results with softfx and some weightmaps...

09-15-2005, 06:44 AM
yes, I used weightmap for my animation .. it works perfectly , you have to make your 'connection ' by hand ( legs with body, arms with body,etc..).

I did my cylinder projection on each part 'legs' 'arms' 'feet'... and have to connect them in modeler.

I have not so much time to show the process step by step cause I am working on other tutorial ... but it works. You can see muscle moving, bulging. I didn't use your muscle plugin yet ( I used jointmorph ).

I am working on a way to make sliding muscles this morning (but it's not convincing),

I did a test on an arm ( biceps + triceps).
I modeled the "relax" position and the "extrem" position... projected the skin, with the same number of vertex, you have to use morphing but it works.

I have delete extra muscles to show only biceps and triceps.the setup was long to make it work and use some tricks. :stumped: :hammer:


honestly, I think it's better to use the famous CG:skin plug for 3dsmax. my fake solution is not perfect but funny for some tests.