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CB_3D
09-04-2005, 10:29 AM
Can this be done and used in LW?

http://forums.cgsociety.org/showthread.php?t=200732&page=1&pp=15

Dodgy
09-04-2005, 04:04 PM
You can create a UV map not in 0-1 space, but can't use them separately. That is to say, you can't reference a 1-2 space separately from a 0-1 space. it will basically be as if you moved the UV's back to 0-1 space, it just makes it easier to see separate parts using the same UV areas. Or is this what you meant? Just try it and see....

toonafish
09-05-2005, 05:42 AM
Instead of defining another UV-space then the 0-1 range you could create a weight map as an alpha channel for each UV-space. This way you can leave the UV-texture setting to tile but not affect the poly's that are in another UV-space.

So if you're using the 0-1 UV-space, the 1-2 UV-space and the 0-3 UV-space create 3 weightmaps in which you include the poly's that are in eich UV-space and add an alpha weighmap layer on top of your texture.

blabberlicious
09-05-2005, 05:56 AM
:agree:

I do that all to the time. Great for quickly patching over Seams.