View Full Version : Phantom Hypervoxels

05-01-2003, 10:09 AM
So I'm still working on this particle creature, and something bizzare has happened. At some point, I opened up the scene and something screwy happened...and now it's permanent. I have a Sprite-mode HV applied to the creature-emitter, yet, in the HV master panel, NO objects are activated, meaning I can't access the params for HV Drawing. And under the Item Properties, there isn't even an HVDrawing custom object attached. Yet everything still renders fine...when I try to activate the creature-emitter, a new HV pops up with the default Surface-mode stuff. The HV's have disappeared! Thanks to anyone who can offer some insight.