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jasonazure
08-26-2005, 02:36 AM
I have just been asked to quote for a 3D 'evolution' animation with a walking character morphing from a chimp to a human !

I know morphing is pretty easy, but does anyone know a good way to animate the bone lengths whilst maintaining a stable rig and not screwing up the model ?

I guess I'm going to have to produce either a stretched-out chimp model or a squashed-up human model, then animate the bone lengths, but it would be good to hear from someone who has done something similar !


Thanks in advance

Dodgy
08-26-2005, 10:37 AM
I wrote a plugin which adds compensator bones to your selected bones which means you can then scale your selected bones without freaking out the mesh. Have a look for it here:

www.dodgy.ghostoutpost.com

You will have to make one match the other in size, and make morphs and things, but this should help when you're doing the scaling.