View Full Version : BRDF still hosed in 8.3?

08-21-2005, 09:43 AM
I thought this bug was fixed in 8.3 but I'm still not able to load BRDF shader data from a preset. I get this error message when I try:

Could not create data object for BRDF plug-in

I use the PShelf Metals collection alot, which makes heavy use of this shader. :help:

10-13-2005, 08:19 AM
bump...is this bug fixed in 8.5 or am I the only person to have this problem? :stumped:

10-13-2005, 11:15 AM
Hmmm, seems like a problem... i don't get the error message, but can't get BRDF shader to load with a surface when i save it as a preset. Poor old BRDF shader, it always seems to have some problem or other. Time for a rehaul with the anisotropic shader Newtek!

10-13-2005, 11:30 PM
Still hosed! I am a beginner with Lightwave and I keep hitting all kinds of road blocks, poor documentation, things that should work that don't etc... It took me a full day to figure out that BRDF did not copy over. I kept looking at the Mini Cooper texturing tutorial in LW 3D 8 Texturing book, the books looks awesome, mine looks dull and soooucks big time. I thought it was me -nope- it's all Lightwave. My head is seriously starting to hurt from broken stuff and work arounds! Next up, UV mapping! Wish me luck! I'll need it. :lightwave