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Kcarriedo
04-30-2003, 12:19 AM
I seen some models that are modeled using the smooth shift.

And others using extender,

Is there a better way or does it have to do with preference?

kcarriedo

hcoat
04-30-2003, 09:55 PM
I have found for myself that using the smooth shift method I can model model more quickly and make it look good, but if I need to model some from a picture or drawing then using extender slower but more accurate. this is for organic shapes like a head. Modeling geometric shapes it is smooth shift and bevel most of the time.

Kcarriedo
05-01-2003, 05:35 PM
so I guess that when you come up with a design its better to use smooth shift but when you do organic modeling it's best to use extender. got it :)

Thanks for all your help and replying to my post

Kcarriedo

aloysius1001
05-01-2003, 06:40 PM
Smooth shift is as good for organics as the extender. See Userdelta's head modeling tut it makes great use of smooth shift. If I remember correctly, the entire model was made using only smooth shift, transform, drag, and spin quads. A word of advice, if you are using the extender that comes w/LW, DITCH IT then go to flay and download POZ extender.

Kcarriedo
05-01-2003, 11:52 PM
thanks I'll keep that in mind

That POZ extender is great:)

thanks alot and for replying to the post.
kcarriedo