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somnambulance
08-02-2005, 10:15 AM
Anybody seen anything in the press release that you like about LW9? Or anything that would really help game development out?

Lamont
08-02-2005, 02:29 PM
I see a few:

Rigging
PerPixel Lighting
Edges
Modeling tools in Layout

somnambulance
08-03-2005, 11:13 AM
PerPixel lighting? And what do you suppose they are talking about with "UV map generation" under the new Camera Lens Shader?

Lamont
08-03-2005, 11:17 AM
I have no idea about the Camera thing, I have to see it myself, or they need to elaborate more.

PerPixel Lighting:

http://www.mizanin.szm.sk/dx10-19.html

LW_Will
08-04-2005, 03:50 AM
I think that the camera might be able to look at an object from all over in a single view.

Make that view a UV image, you then have almost full control of Atlas Maps...

Course, that is only speculation...

LW_Will

Emmanuel
08-10-2005, 09:35 AM
If that would be the case it would be pretty cool for automatic unwrapping of UVs....

Gui Lo
08-18-2005, 05:59 AM
I saw it explained on one of the Sigg Vids.

They said it gives you an image of how the UV as it is applied. This can then be taken into Photoshop touched up and applied as UV perfectly.

Sounds great!

LW3D
08-18-2005, 08:54 AM
look at this picture...
http://www.spinquad.com/forums/attachment.php?attachmentid=6512&stc=1

I think 3rd image shows what per pixel lighting do.. it is rendered with LW9's shading network system (nodal) and it shows more detail...

more info : http://www.spinquad.com/forums/showpost.php?p=61582&postcount=7&highlight=Nodal