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turbo
07-29-2005, 01:34 PM
We've scaled back our mmo dev to a multiplayer adventure for now, concentrating on character development and gameplay. When our smaller game is released we'll return to the mmo. We've posted some dev screenshots (http://www.krabbitworld.com/index3.px) of experimenting with our animations, lighting fx, mount points, motion trails etc..

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KWL KrabbitWorld: Labyrinth

Style: Action Adventure
Expected Release: Q4 2005

In this game you play either Kria, Guardian of KrabbitWorld or her archnemisis Teella. Through a series of events the two find themselves thrown into KrabbitWorld's rocky past and have to work together to find their way back to the present. The game offers a unique multiplayer adventure system and different game play / story line for each character. In game cinematics help to tell the story.

Lamont
07-30-2005, 04:24 PM
Nice, MMO's are very hard, and you've been on it for a couple of years, keep going!

turbo
07-30-2005, 07:27 PM
thanx, Lamont,
for your supportive reply..

we'll keep going, as our team is my hubby and myself and its pretty much our baby.. :D

.. also, its not the difficulty of it, but rather the time and amount of content involved.

The way we look at it is that its an opportunity to develop our characters and deliver the history and concept to the players b4 the mmo.. also prevents the 'genericness' that most mmo's are known for..