View Full Version : Real Time engine for Lightwave

07-28-2005, 12:03 PM

I've been asked by a client if I can port an exsisting archictectural development that we created in lightwave to a real-time envirinment to allow the user to simply wonder around the building opening doors and going up stairs etc.

Does anyone know of such an environment to take Lightwave models and scenes? We don't have programming skills in-house so the simpler the better for us?


Captain Obvious
07-28-2005, 04:29 PM
I don't know if it will take Lightwave models, but how about this?


07-28-2005, 08:08 PM
That appears to be a great program, but doesn't take LWO/LWS files directly. You'd have to convert them over to another format. To do that, I usually use polytrans and move them into .obj formats. Other key is to make sure any image textures you use are in an appropriate file format as well.

Would be interesting to see an output and see how it looks. Thanks for the link. May give me something to mess around with.


Captain Obvious
07-28-2005, 08:41 PM
There's also the Quake 3 engine, I suppose. It's open sourced and free nowadays, isn't it? Again, you'll probably have to convert the models into .obj or something such, but options are always nice to have. ;)

07-28-2005, 08:51 PM
As an easy alternative you might be able to do something with QT Cubic VR, using hotspots etc to move from one room to the next

07-29-2005, 02:59 AM
Many thnaks guys I will look into the various routes. Someone also suggested I look at Blender which has an engine built into it but obviously the models and textures need to be translated.


Captain Obvious
07-29-2005, 04:16 AM
I'm pretty sure Blender supports LWOs (I know it can at least import the files, so you won't need to convert them beforehand), so the models shouldn't be a problem. The textures are probably a different matter. The easiest way would probably be to bake the textures in Lightwave.

07-29-2005, 07:11 AM
You might want to look into shockwave and Macromedia Director. Not very easy or particularly cheap, it does use a native lightwave export. It does however not need a lot of programming skill to use.

07-29-2005, 08:52 AM
PIMTools looks VERY promissing, I hope this gets released soon:



07-29-2005, 09:57 AM
Wow that looks amazing. Looks like a great support list too. Just gotto see how much and when. Also found the thread to http://www.finalvision.de/en/index.htm which looks interesting. Couldn't find a cost for it though.

07-29-2005, 11:02 AM
I think you can do structures and interriors with Unreal 2. There is a book that takes you through all the steps. I would be very interested to see a review of that book from your POV. I could be wrong, but I think EVERYTHING you would need is included in that $35.

edit: the book is called Mastering Unreal Technology : The Art of Level Design (http://www.amazon.com/exec/obidos/tg/detail/-/0672326922/qid=1122656200/sr=8-1/ref=pd_bbs_sbs_1/103-8020201-4638256?v=glance&s=books&n=507846).