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Lamont
07-26-2005, 04:20 PM
Here's what I have been working on for the past year, just the arena's:

http://ps2.gamespy.com/playstation-2/nba-2006/636386p1.html

http://ps2.ign.com/articles/635/635360p1.html

iaef
07-27-2005, 11:37 AM
This might just sound out of place (because of the forum where you post) but could you talk a little about the making of? Was it made on Lightwave entirely? Maybe a little insight about the makings and tools and where in the production workflow do you come in, might be interesting.

Oh! and last, but not least, good work! :D

Lamont
07-27-2005, 12:22 PM
One of the guys did use LW, but we aren't supposed to or I would have brought my own license in. I get crap in jest from some of the Maya guys, but they say "If you like Lightwave, get Maya's polytools.". So LW's influence on other apps is apparent.

They paid for Maya, so I had to use it.

I learned a lot about the PS2 hardware, and that in turn helped me be more conservative in my texture and poly usage, and still try to get maximum detail.

somnambulance
07-27-2005, 01:16 PM
Yeah, nice work. What kind of budgets do you have to work with on something like that?

Lamont
07-28-2005, 10:39 AM
Well, I had 800k to work with. That's textures AND geometry.