View Full Version : Distant light view suggestion

07-24-2005, 08:12 PM
I have found when you view the scene through the Distant Light View option, the scene is still view in perspective. Surely, in reality, if you were viewing the world from such a light it would be in Isometric projected view as there is no perspective?

I have found it difficult to set-up distant lights because of this issue.

07-24-2005, 09:16 PM
Distant light casts parallel light rays.
In mathematical terms, Distant light is only a 3d vector.
Its position most of the times has no meaning, its the rotation that plays the role.
Personally I dont find any problem with the Distant Light view. Can you be more specific ?


07-24-2005, 09:36 PM
I think what Filmdesigner means is that if for example you have your distant light fairly close to your subject and view your scene through this light you get perspective distortion which is not the most helpful representation of what the light sees. More so since it's rays are parallel ... hence a pure isometric view would be most appropriate in this case. What would be handy in this case in Layout is the same "perspective ammount" slider as we have in modeler ;)

07-26-2005, 11:21 PM
Aha, neat idea :thumbsup:

Maybe a slider to slide the Viewport along the Distant Light Local Z-Axis.
Since the light is only a vector, we can select how far we want to see
with non-distorted view :agree: