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DrCuervo
06-28-2005, 12:53 PM
Howdy,
Sorry if this subject has popped up before, I hope some one out there has a solution.
I have walk cycles and other animations that were created on Maya (with geometry) and I'd like to use them in LW. I know how to translate the geometry but is there a way to import the animation data into LW from Maya and still have it attatched to the geometry?
I looked on previous posts but could not find an answer.
thanks!

MonroePoteet
06-28-2005, 04:06 PM
I think you'll need to export the bones and motion data in some "standard" format, like BVH. If you can find an BVH exporter for Maya, LW will import it.

mTp

DrCuervo
06-28-2005, 07:04 PM
Would this work for whole scenes?

SplineGod
06-28-2005, 10:09 PM
You can get some information via fbx format. You can also use something like point oven to bake everything as displacment data for rendering in LW.
http://www.ef9.com/ef9/PO.htm
or
Maya to LW
http://www.3danim.de/pages/free_stuff/maya2lw/maya2lw.html
Maya Tools
http://www.aubert.ca/maya/
Maya2LW
http://thespread.ghostoutpost.com/

DrCuervo
06-29-2005, 06:52 PM
groovy, thanks for the advice!