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mjt
06-27-2005, 10:49 PM
I'm having some troubles using the glass preset which comes with Lightwave. Isn't it transparent or it's my mistake? I choose 100% transparency and it keeps being more opaque than transparent. Please help!

Surrealist.
06-28-2005, 02:45 AM
If you post a picture of what your're trying to do that will help. :)

luup
06-28-2005, 05:25 AM
render option>ray trace transparency on?

mjt
06-28-2005, 11:37 AM
Ok...I'm sending some images to demonstrate what I'm saying.

Surrealist.
06-28-2005, 02:32 PM
Did you try adjusting the trans on the shader?

babylon
06-28-2005, 04:33 PM
try to put more difuse in your surface and maybe you nedd more ligths in your scene, i think that you should try whit more soptlights in your scene
bye and good luck.

if you like send me the file and i try to help you

mjt
06-28-2005, 04:34 PM
Yep, I've tried that and nothing really happened. Have you tried to use this glass preset? did it work fine?

mjt
06-28-2005, 04:45 PM
try to put more difuse in your surface and maybe you nedd more ligths in your scene, i think that you should try whit more soptlights in your scene
bye and good luck.

if you like send me the file and i try to help you

Thanks a lot, I'll try that and if I couldn't get it I'll send the object to you.

Surrealist.
06-29-2005, 12:44 AM
Yep, I've tried that and nothing really happened. Have you tried to use this glass preset? did it work fine?

Yea I was messing with it and got it to become transparent. I was trying to duplicate your settings and noticed your transparency was 0 on your shader. With this setting, I got it to be transparent so what ever else you try you should keep some transparency here. Some shaders kind of take over the surface settings.

Hope those other ideas work out.

Captain Obvious
06-29-2005, 12:58 AM
Set the 'minimum glancing angle' in the Fast Fresnel shader to 56 degrees.

toby
06-29-2005, 01:26 AM
Also check the 'Color Filter' setting in the advanced tab. The higher this is, the more color you will see in the glass, and this can make it very opaque.

Surrealist.
06-29-2005, 02:51 AM
BTW is it a thing of the past to have Air pollys in a glass object? Or are there other better methods?

Aegis
06-29-2005, 04:15 AM
BTW is it a thing of the past to have Air pollys in a glass object? Or are there other better methods?

Not if you want refraction - G2 allows you to do refractive transparency without "air" polys and Evasion3D's Spectrum may have its own solution but I don't have it so don't quote me on that ;)

Surrealist.
06-29-2005, 12:09 PM
Not if you want refraction - G2 allows you to do refractive transparency without "air" polys and Evasion3D's Spectrum may have its own solution but I don't have it so don't quote me on that ;)

Thanks for the info. :)

davx
06-30-2005, 02:03 AM
Try to raise your ray recursion limit value...

davx