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mal_CanDo
06-27-2005, 10:10 AM
This new tool ( with Lightwave support ) is an interesting, and easy, way of viewing your new models and environments.


See some student levels here...
http://www.candointeractive.com/gamedesign/car/levels/jordanstown.html


Download the tool ( it's a free evaluation, with sample Lightwave scene ( thanks to Mike Kelly ), Lightwave export instructions are in the INSTRUCTIONS.DOC ) at...
http://www.candointeractive.com/gamedesign/car


A competition will be announced within the next few weeks ( with various sponsored prizes ), with a special Lightwave section for the best level created with the app.


If you get time to try it out, feel free to post any comments / suggestions here.

Best regards...
Mal

Whit
07-01-2005, 10:59 AM
Mal--

This is great!

I've been trying it out and really enjoy it. It is easy to use and fun.

I've seen lots of requests from people wanting a simple way to make a game. This is the simplest way that I have seen.

--Whit

mikelly321
07-01-2005, 12:24 PM
It was a pleasure to work with Mal on this. It has incredible potential for a wide variety of vehicle or character driven, Havok physics based pick up type games (as you can easily judge if you go to the site listed in Mal's post).

So far 3D Studio Max users are ruling this. Let's turn it around, fellow Lightwavers!

Mike K. :D

mikelly321
07-01-2005, 01:06 PM
I forgot to mention the coolest part. You can see the changes that you make to your vehicle, cityscape, surfaces, etc., in the game in the time it takes to Shockwave export (35 seconds on my G4) and open the index.html file (another 25 seconds to load in the textures, objects, sounds, etc. (all fully changeable by the game creator)). Practically instant gratification...

Great for educators like me as well as web/cd PC/Mac game creation enthusiasts everywhere.

'Nuff said.

Mike K. :D

mal_CanDo
07-15-2005, 09:56 AM
Hi all,

I'm hoping to get a few more testers for using Lightwave and our app in the next week or so ( we're in the final stages of development ), in exchange for a free personal portfolio license.

If you would like to take part, post a message to the forum and I'll contact you with further details.

To get started, you can download the aoo ( including sample Lightwave level ) here...
http://www.candointeractive.com/gamedesign/car/EditCarLevel.ZIP

Regards...
Mal