View Full Version : Rendering hypervoxels over the [email protected]! Help!

06-24-2005, 01:40 PM
Hey guys.
I am in desperate need of a solution here for a problem with network rendering and hypervoxels.

I have called newtek technical support on this and so far no answer to come back. I have a scene with 6 nulls with HVEmitters attached (one for each) spewing out exhaust from them. The scene renders just wonderfully (although brutally slow - but thats expected) locally on any machine on the network that I open up and render directly in Lightwave. When I try and render the exact same seen out via screamernet, lightnet, smedge etc. I simply get no voxels to come out in the seen at all. NOTHING. I have saved my motion files for the hyper voxels but I am not one hundred percent sure it is not something else in the scene file that is being missed on the render out through the network. Seems kind of goofy though because on any of the other seats we have here each one can open up the project and render a frame with hypervoxels in it.... and pooof! we get voxels!

Any help would be greatly appreciated.

06-25-2005, 11:20 PM
You've saved the .pfx file from the dynamics tab, right?

Are you sure that the .pfx file can be found by nodes on the network?

06-26-2005, 12:50 AM
Well first check as mentioned before
Second, are you sure all your machines are accessing the hypervoxel plugin correctly.
Third are your machines able to see the pref or config files that contain the plugin list?
{ Entry
Class "DisplacementHandler"
Name "LW_HyperVoxel_Particles"
Module "C:LightWave:legacy_plugins:Layout:hypervoxels.p"
InfoTag 409 "LW_HyperVoxel_Particles"
(This is on a mac)
sometimes if they can't see it, which sounds like it, they don't render, you can probably make sure from the terminal window or scremer window as it would say plugin hypervoxels not found. Hope that helps.