View Full Version : Metal-flake paint technique?

06-19-2005, 10:15 AM
Anyone have any suggestions on how to make a realistic metal-paint surface?

I'm working on a small metal object that has a real tight metal-paint grain to it.


06-20-2005, 07:01 AM
I did this once upon a time. You could probably get what you need by tweaking it a little. I can save it out as a preset when I get home tonight and post it, if you want.

06-20-2005, 08:57 AM
That would be great, thanks.

06-20-2005, 12:07 PM
To simulate the tiny flakes of reflective material in the paint, putting a tiny crumple over the glossiness as an alpha channel looks pretty good to me. So, set up the surface to the color, specularity and maximum glossiness you want for the un-flaked paint, then:

1) Press "T" on the glossiness (specularity has to be non-zero)
2) Add a Procedural texture of Crumple (or play with others)
3) Set the Blend Mode to "Alpha". This "lets through" the glossiness based on the tiny crumple texture.
4) Leave other values at default: Opacity at 100%, Value at 80%, Freq: 4, Sm.P 0.75
5) Set the size of the texture to very small, like 5mm x 5mm x 5mm.
6) Adjust as desired for your model.

Maybe not what you're looking for, but looks good to me!