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View Full Version : Auto Fill for Naming textures



tcoursey
06-13-2005, 08:24 AM
AutoFill the text when inputting the surface name of an object. Lightwave already knows if it is a name or not, because all the info gets plugged in if it is a current surface. Help us out by showing the (sometimes hundreds of) surfaces that begin with what we begin typeing.

Thanks.

evenflcw
06-13-2005, 10:08 PM
Yes, auto-complete function for all places that could use it would be great! Perhaps all popup menus (such as Current Item) should be replaced by a text input+popup menu. The text inputs could then not only have the auto-complete funvtionality but could also be used to filter the popup menu. This would make it considerably easier to find the right object in very large scenes.

It would be extra nice if such a functionality/control made it's way into lscript.