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AllStarGamer101
06-10-2005, 07:07 PM
Whats the best way to smooth rough edges, more like rounded square corners without disorting the shape. Right now I am working on Buildings from the future. and plan to build a foorball stadium.

I am new to LW, I read the manual and plan to reread it. Also just ordered a book of Amazon.

toby
06-10-2005, 08:14 PM
Try 'EdgeBevel' and 'Rounder' under the Multiply tab. Generally you will want to select the points around the edge you want to affect before selecting them.

Weetos
06-11-2005, 05:39 AM
what Toby said, and if you want to keep the polygon count low, especially on those large scenes that might don't require closeups, you may consider 'cheating' with the help of a shader like Happy Digital (http://www.happy-digital.com)'s EdgeFX ($60 or so) or TB_Edge (http://home.att.ne.jp/omega/tabo/3dlabo/p_lwp.html) (free)

regards

AllStarGamer101
06-12-2005, 04:43 PM
For some reason I dont have thopse options, are they plugins?

http://img.photobucket.com/albums/v293/gamingheadquarters/LWSCREEN.jpg

Proj
06-12-2005, 05:00 PM
looks like your running version 7, it doesnt have those tools so try flay.com for a plugin.

Lukesutherland
06-13-2005, 01:35 AM
hit 'Tab' to go into subpatch mode, that'll give you smooth rounded objects. Try and keep the bulk of your geometry at the edges or where you want the detailed round edges.
I don't really have time right now to go into the whole theory thing...

AllStarGamer101
06-13-2005, 11:43 AM
hit 'Tab' to go into subpatch mode, that'll give you smooth rounded objects. Try and keep the bulk of your geometry at the edges or where you want the detailed round edges.
I don't really have time right now to go into the whole theory thing...


Thanx, If anybody knows more about the tab thing can you explain it in a little more detail.

and about the plugins, I didnt find any that would smooth edges so does any one know have a good free site that might have one.

And know have any other plugins that would help.


Thanks, :)

mattclary
06-13-2005, 12:23 PM
Thanx, If anybody knows more about the tab thing can you explain it in a little more detail.

Yeah, it's toggles what is called "subdivision surfaces" and is a really HUGE part of LightWave. Download the manual and start reading, so your cover doesn't get blown. ;)

AllStarGamer101
06-13-2005, 03:27 PM
Yeah, it's toggles what is called "subdivision surfaces" and is a really HUGE part of LightWave. Download the manual and start reading, so your cover doesn't get blown. ;)


IS there a new manual? I have one but I really cant grasp all the context in that thick book right now. Thats why I came here. Everytime I use "tab" my programs frezzs, so I wanted to know if I could skip that route so I didnt have to buy a faster computer. I guess I have to ...

toby
06-13-2005, 03:47 PM
Definitely study the manual on Modeling if you haven't learned how to use polygons or sub-patches! You have a lot to learn, more than we can teach you on this forum. It should take you less than an hour and you'll learn more too.

Tutorials can be a real help too, if they're not in the manual anymore, try here:
http://members.shaw.ca/lightwavetutorials/modelling_basics.htm

Weetos
06-14-2005, 11:12 AM
IS there a new manual? I have one but I really cant grasp all the context in that thick book right now.

I'm afraid you're gonna need to read the whole thing though. LightWave is pretty useless if you don't read the manual... it's that simple, the choice is yours : keep on wasting your time doing nothing correctly and missing all the gems or do yourself a favor and read that manual so you can get right on the tracks, it might takes some time, but it worth it

my two cents

Lukesutherland
06-14-2005, 11:25 AM
Personally I found it easier to learn through project based tutorials and used the manual more as a reference. Try a book like Inside Lightwave.

AllStarGamer101
06-14-2005, 12:08 PM
Definitely study the manual on Modeling if you haven't learned how to use polygons or sub-patches! You have a lot to learn, more than we can teach you on this forum. It should take you less than an hour and you'll learn more too.

Tutorials can be a real help too, if they're not in the manual anymore, try here:
http://members.shaw.ca/lightwavetutorials/modelling_basics.htm


Thanx, Ya I hit the book hard last night, I mastered (Smoothing, Morphing) Last night.


Thanx, I am progressing a lot more now.

One more question, I am stuck on the "frezze" option, ctrl-D is to freeze the object but I have a error when I do that, Do I need to select 2 or more points/polygons, thank for your help.

http://img.photobucket.com/albums/v293/gamingheadquarters/Frezzemethod.jpg

Now with frezz can you do more than just weld points? What do you use with frezze.

EDIT: With frezz I cut polyons and weld, but my question is what do you use frezze with?

AllStarGamer101
06-14-2005, 01:45 PM
-- I was wondering once you cut polygons, or use freeze, how do you add polygons.

toby
06-14-2005, 01:58 PM
Freeze will convert subpatches (and curves) to faces. You'll get an error if you try to freeze anything else.

I'm confused as to why you would freeze when you want to cut/weld polygons?

Can you show me what you're trying to do - use the 'manage attachments' button to attach an image to your post

AllStarGamer101
06-14-2005, 02:13 PM
Thanx for taking time and helping me;

Well I use reading the manual and trying all the tuts I can find.
Right now I am trying to learn "Freeze" in this tut.

http://www.newtek.com/products/lightwave/tutorials/modeling/various/index.html

IF you look at the tut is says "fill the empty spaces with polygons (red ones)"

How do you do that, and toby do you use this a lot and do you just use it for various techniques?

I'll post you a pic an my experiment later tonight once I can figure it out.

somnambulance
06-14-2005, 02:16 PM
Download the manual and start reading, so your cover doesn't get blown. ;)

Mattclary, are you an investigator for NewTek? You can seem to help from pointing out all these people that appear to be stealing the program off the P2P network. I remember when you accused me! :cool:

Para
06-14-2005, 02:19 PM
Mattclary, are you an investigator for NewTek? You can seem to help from pointing out all these people that appear to be stealing the program off the P2P network. I remember when you accused me! :cool:

It's the way of the 'waver, especially the oldest LW IRC channels are packed with people who first bomb any new user with questions to make sure he has a legitimate version of LW before even thinking of helping him/her.

somnambulance
06-14-2005, 03:11 PM
I just saw Matt giving somebody else a hard time about it in a thread not too long ago and when I just looked up that thread it appears to me that they were discussing how the dongle crack "patch" works! check it (http://vbulletin.newtek.com/showthread.php?t=37318&page=2&pp=15)

toby
06-14-2005, 03:58 PM
Thanx for taking time and helping me;

Well I use reading the manual and trying all the tuts I can find.
Right now I am trying to learn "Freeze" in this tut.

http://www.newtek.com/products/lightwave/tutorials/modeling/various/index.html

IF you look at the tut is says "fill the empty spaces with polygons (red ones)"

How do you do that, and toby do you use this a lot and do you just use it for various techniques?

I'll post you a pic an my experiment later tonight once I can figure it out.
I've never used that technique -
That is semi-advanced, maybe not in difficulty but I think it's for people who've already learned the basics -

Anyway, you have to select the points around where you want the polgon and hit 'p'.

By the way, the upgrade to 7.5c is free and much better than 7.0.

mattclary
06-15-2005, 05:52 AM
I wouldn't say I "bombed" the guy. I actually answered his question and gave him some advice on how to survive in the community.


AllstarGamer, to fill those empty spaces with polys, you need to select the points in order and then hit the "p" key. Select the points clockwise from the direction you want the polygon to face.

edit: Ooops, didn't see Toby's reply...