View Full Version : Z-Brush Devil head In Lightwave.

06-03-2005, 04:37 PM
I'm not sure I'm going to go any further with this.

I've noticed that even though you can save your low poly models out of Z-Brush and bring them into LW you still either have to set the Nurbed object level high enough to get decent displacement, which often makes for displaced errors, or you can just export it to LW directly in high poly mode.

Here is a ZBrushed Head that was just brought into lightwave. 200,000 polys, Yikes.

When I use the displacement method I have to crank up he nurbs level to higher then 200,000 to get similar detail results.

LW64 bit may be the only solution here.

In any case, what do you think?

06-03-2005, 04:39 PM
another angle.

Any comments on your own experience with Zbrush into Lightwave appreciated.

I've tried the Normal displacement and Zwave and can get good results but still end up with many polys.

06-04-2005, 02:43 AM
Surely you're goint to texture his eyes????!!!