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View Full Version : A few feature requests



Velerium
04-25-2003, 04:14 PM
Hi everyone.

Here are a few requests, which will we good to have
the in Lightwave 8, or in a Upgrade for 7.5 / 7.5b :

- The Hypervoxels in the preview has to display
correctly, there is a error, which is very disturbing,
when working in layout.
- It would be grat to be able to change the maximum
hardware lights to 128.
- When rendering a scene, Lightwave should be intelligent enough to ask (when 1/3 of the sequence is allready renderd) if you want to stop. (It's frustrating, when you accidentally pressing the esc button, after 5 hours rendering!)
- "Pause rendering" button

Things about Antialiasing:

- Different antialiasing methods to choose from, like in 3DSMax.
- One pass Antialiasing (really needed!)

- One pass motion blur & one pass depth-of-field
- Transparancy map preview in viewport
- Viewport texture size not limited to 1024 but 4096
- Faster real-time rendering (It's nearly impossible to edit 2 Million Polys!)
- DIRECT X & OPEN GL API :D
- Faster Radiosity
- Shadow Maps for: point-,linear-and arealights.
- Higher linear- / arealight quality (Now it's limited to 5)
- Fade behind Objects and Fade in Fog preview in real-time
- If possible, real-time depth-of-field & motion blur (In Camera Mode)
- Fog affects background
- Sub-patch support for Polygons with >4 Vertices
- Preview in viewport when changing texture tile to mirror
- Real-time reflections :rolleyes:

And I think that's what everybody wants:
"WYSIWYG"

What do you think about that?

Best regards
Wing Lung

harhar
04-25-2003, 08:24 PM
- One pass Antialiasing (really needed!)

what does the quality and speed of antialiasing have to do with how many passes the renderer performs?


- When rendering a scene, Lightwave should be intelligent enough to ask (when 1/3 of the sequence is allready renderd) if you want to stop. (It's frustrating, when you accidentally pressing the esc button, after 5 hours rendering!)

that sounds stupid. After render 1/3 of the sequence, the renderer suddenly asks you if you want to stop. It'll be better to just add a confirmation dialog.


One pass motion blur & one pass depth-of-field

quality and speed of motion blur and depth of field has nothing to do with how many passes the renderer performs.


Faster real-time rendering (It's nearly impossible to edit 2 Million Polys!)

buy a geforce card. Lightwave's real time render engine seems very well optimized.



- Shadow Maps for: point-,linear-and arealights.

if area light uses shadow map then it wouldn't be area light.



- If possible, real-time depth-of-field & motion blur (In Camera Mode)

It's already there.


Sub-patch support for Polygons with >4 Vertices

you come up with an algorithm for that first.
The only subdivision algorithm I know are catmull clark(4 point polys) and loop scheme (3 point polys)

harhar
04-25-2003, 08:46 PM
BTW, since it's mathematically provable that any polygonal surface with n-vertices can be subdivided into triangle polygons. That's why there's the triple command!

Velerium
04-26-2003, 06:16 AM
"that sounds stupid. After render 1/3 of the sequence, the renderer suddenly asks you if you want to stop. It'll be better to just add a confirmation dialog."

- Sorry, I ment confirmation dialog.

"buy a geforce card. Lightwave's real time render engine seems very well optimized."

- I use a GeForce 4 Ti 4600 Ultra, Athlon XP 2000, 512MB DDR-2700...

Thank's for the reply

Best regards
Wing lung

garv
04-26-2003, 01:32 PM
I'd like some hypervoxels improvements as well:

blending levels for the blending mode would be nice....right now it's what LW gives you or nothing......a slider would be wonderful an user friendly.

if a voxel is not part of a blending group...we should be able to see that voxels
as it passes through another voxel.

sprites affected by fog!......also improvements to the alpha controls for sprites....

textures that stick to voxels....not move through them.....I've found when morphing points around the textures don't stick.....not sure about particles with voxels applied....there may be a solution for this.....but not that i'm aware of.

faster rendering.......volume setting is slooooowwwww.

I love voxels....but I think it's been awhile since an update.