PDA

View Full Version : A few feature requests



Velerium
04-25-2003, 04:14 PM
Hi everyone.

Here are a few requests, which will we good to have
the in Lightwave 8, or in a Upgrade for 7.5 / 7.5b :

- The Hypervoxels in the preview has to display
correctly, there is a error, which is very disturbing,
when working in layout.
- It would be grat to be able to change the maximum
hardware lights to 128.
- When rendering a scene, Lightwave should be intelligent enough to ask (when 1/3 of the sequence is allready renderd) if you want to stop. (It's frustrating, when you accidentally pressing the esc button, after 5 hours rendering!)
- "Pause rendering" button

Things about Antialiasing:

- Different antialiasing methods to choose from, like in 3DSMax.
- One pass Antialiasing (really needed!)

- One pass motion blur & one pass depth-of-field
- Transparancy map preview in viewport
- Viewport texture size not limited to 1024 but 4096
- Faster real-time rendering (It's nearly impossible to edit 2 Million Polys!)
- DIRECT X & OPEN GL API :D
- Faster Radiosity
- Shadow Maps for: point-,linear-and arealights.
- Higher linear- / arealight quality (Now it's limited to 5)
- Fade behind Objects and Fade in Fog preview in real-time
- If possible, real-time depth-of-field & motion blur (In Camera Mode)
- Fog affects background
- Sub-patch support for Polygons with >4 Vertices
- Preview in viewport when changing texture tile to mirror
- Real-time reflections :rolleyes:

And I think that's what everybody wants:
"WYSIWYG"

What do you think about that?

Best regards
Wing Lung

harhar
04-25-2003, 08:24 PM
- One pass Antialiasing (really needed!)

what does the quality and speed of antialiasing have to do with how many passes the renderer performs?


- When rendering a scene, Lightwave should be intelligent enough to ask (when 1/3 of the sequence is allready renderd) if you want to stop. (It's frustrating, when you accidentally pressing the esc button, after 5 hours rendering!)

that sounds stupid. After render 1/3 of the sequence, the renderer suddenly asks you if you want to stop. It'll be better to just add a confirmation dialog.


One pass motion blur & one pass depth-of-field

quality and speed of motion blur and depth of field has nothing to do with how many passes the renderer performs.


Faster real-time rendering (It's nearly impossible to edit 2 Million Polys!)

buy a geforce card. Lightwave's real time render engine seems very well optimized.



- Shadow Maps for: point-,linear-and arealights.

if area light uses shadow map then it wouldn't be area light.



- If possible, real-time depth-of-field & motion blur (In Camera Mode)

It's already there.


Sub-patch support for Polygons with >4 Vertices

you come up with an algorithm for that first.
The only subdivision algorithm I know are catmull clark(4 point polys) and loop scheme (3 point polys)

harhar
04-25-2003, 08:46 PM
BTW, since it's mathematically provable that any polygonal surface with n-vertices can be subdivided into triangle polygons. That's why there's the triple command!

Velerium
04-26-2003, 06:16 AM
"that sounds stupid. After render 1/3 of the sequence, the renderer suddenly asks you if you want to stop. It'll be better to just add a confirmation dialog."

- Sorry, I ment confirmation dialog.

"buy a geforce card. Lightwave's real time render engine seems very well optimized."

- I use a GeForce 4 Ti 4600 Ultra, Athlon XP 2000, 512MB DDR-2700...

Thank's for the reply

Best regards
Wing lung

garv
04-26-2003, 01:32 PM
I'd like some hypervoxels improvements as well:

• blending levels for the blending mode would be nice....right now it's what LW gives you or nothing......a slider would be wonderful an user friendly.

• if a voxel is not part of a blending group...we should be able to see that voxels
as it passes through another voxel.

• sprites affected by fog!......also improvements to the alpha controls for sprites....

• textures that stick to voxels....not move through them.....I've found when morphing points around the textures don't stick.....not sure about particles with voxels applied....there may be a solution for this.....but not that i'm aware of.

• faster rendering.......volume setting is slooooowwwww.

• I love voxels....but I think it's been awhile since an update.