View Full Version : bad bones

05-25-2005, 04:07 PM
hi, looking for advice.
I am currently using the "edit skelegons" command in LW modeler, and I have run into a problem.

I want to edit the twist of my bone by rotating the blue lollipop to line it up with the rest of the lollipops, but as soon as I selected it... it jumped clear out of the view. it is way out at infinity, without any way for me to select the lollipop, because its off-screen.

see the below image for this unfortunate and unbelievably inconvenient problem.

has anybody had this problem?
are there any solutions?

i have restarted LW, the cpu, and tried cutting and pasting the bones. this bone has an astronomically high value applied to its lollipop... apparently.


05-25-2005, 06:27 PM
Tried deleting the and making the bone from scratch?