View Full Version : powergon check

05-25-2005, 03:28 AM
I'm trying to use powergons to add some nulls to specific points in a model. so I add some single point polys then use add powergon command replacing the default command with AddNull Null but alas in Layout either the powergons are not recognised or the command doesnt work. I have been able to do this with luxigons. Any ideas?

LW8.3 Mac Os 10.3.9

In fact even if if you change the command to addNull or AddCamera it still creates lights, could this be a bug?
I've attached simple cube object with the AddNull Null command attached to one of the polys

05-25-2005, 04:32 PM
Here is the reason why. The powergon command window does not understand the big OK button next to it, so when you edit the command or change it from the default it requires you to actually hit the return or enter button on your keyboard, not to use your mouse and click the OK button...so why isnt that the case when you are renaming an object, renaming accepts changes whether you click on the OK button OR hit enter/return on the keyboard.

Not consistent is it?