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mattclary
05-20-2005, 05:41 AM
http://www.ageia.com/

Supposedly Asus will have silicon ready for sale the fourth quarter of this year.

http://arstechnica.com/news.ars/post/20050519-4928.html?93145


I would like to see LightWave waiting with open arms for this technology! It would be awesome to have a PPU handling LightWave's dynamics calculations.

Ztreem
05-20-2005, 01:24 PM
Yeah! I'm with you on this one. That would be great!

Lamont
05-20-2005, 05:13 PM
Yeah, I saw this a few weeks ago and thought the same thing.

Everyone is going to do it. And LW users hate being left out :D!!

mattclary
03-30-2006, 09:04 AM
Bump!!!

http://www.bfgtech.com/physx/index.htm


.

Lamont
03-30-2006, 09:38 AM
I think there is already a way to develop support for it via 3rd party plugins.

RedBull
03-30-2006, 01:50 PM
I kind of think this is just a useless thing for Lightwave....
Lightwave is not the primary tool used for game development,
by many if any of the companies Ageia has signed up....

Proprietry hardware will be needed to use it, if it was added to LW...
And i for one don't think NT can afford the development time, dedicated to Ageia.

There are so many things LW needs to compete in the game industry with Maya/Max/XSI........ Ageia is just SOOOOoooo far down the list of those things.

In a years time another company will offer the same better thing for cheaper,
and Ageia will be forgotten...... ;)

If LW needs Ageia than some games company can build a third party connection, rather than NT spending time on yet another buzzword feature that won't change the world.

Lamont
03-30-2006, 01:55 PM
As a tool to process physics calculations, it can go beyond games. You can calculate physics on a videocard if you wanted to.

Something like this was already done a few years ago for the military. At my old job, we had a seperate computer that calculated physics.

Ztreem
03-30-2006, 02:51 PM
I kind of think this is just a useless thing for Lightwave....
Lightwave is not the primary tool used for game development,
by many if any of the companies Ageia has signed up....

Proprietry hardware will be needed to use it, if it was added to LW...
And i for one don't think NT can afford the development time, dedicated to Ageia.

There are so many things LW needs to compete in the game industry with Maya/Max/XSI........ Ageia is just SOOOOoooo far down the list of those things.

In a years time another company will offer the same better thing for cheaper,
and Ageia will be forgotten...... ;)

If LW needs Ageia than some games company can build a third party connection, rather than NT spending time on yet another buzzword feature that won't change the world.

I don't think we are talking about the same thing here. The Ageia chip could be used in LW to calculate dynamics a lot faster and better than LW does today, it has nothing to do with games.

RedBull
03-30-2006, 03:45 PM
It may be able to go beyond games, but it's not being marketed as such..
If you read any of the press materials, this is geared totally towards gaming.

Ageia is specifically designed to bring better dynamics for games engines.

To quote their own marketing hype:

"PhysX by AGEIA delivers the most advanced gaming physics."
"If you want to take your game to the next level, there’s no alternative—you need PhysX by AGEIA."

"the hottest thing in PC games since 3D graphics."

"Who's using it?
-100 titles in development from leading game developers and publishers"

There is no Mac SDK, and LW is a cross platform product.
Why would NT spend a time/money programming a whole new dynamics system just for PC gaming people? When we have a cross platform dynamics system now?

If it were designed to improve all dynamics, so it would solve say Blenders
CFD solver 1000 faster, as well as LW's current dynamics..... i'd buy one in a jiffy......But this is for games engines and games players, not professional 3D...
And it's a one trick pony...

XSI Essentials does support Ageia PhysX, it also has a 1000 other tools
which make it great for Xbox, Playstation and PC game development...
hardware and CGFX shaders are just one of the many examples..

Technology like this should be avoided until it has a can't live without mentality IMO.... And i can certainly live without it....
And i use dynamics a lot....

Correct me if i'm wrong, but Ageia's SDK does not support any type of hardware accelerated CFD solvers?

Captain Obvious
03-30-2006, 05:31 PM
Screw the hardware, and just license their framework for dynamics calculation on the CPU. It's bound to be a lot more efficient than the dynamics in LW now.

RedBull
03-30-2006, 07:04 PM
Screw the hardware, and just license their framework for dynamics calculation on the CPU. It's bound to be a lot more efficient than the dynamics in LW now.

Yeah the boards supposedly speed up XSI's rigid bodies by 30 to 50%
That's hardly ground breaking speed increase over CPU only...

PhysX itself seems good with large amounts of data, no doubt...
But again it's PC only and does not contain any softbody, or particle or fluid
dynamics as yet....

But maybe it's one to watch...... But from NT's point of view, no Mac support
means i doubt you will see this implemented anytime soon.....

mattclary
03-30-2006, 07:39 PM
But from NT's point of view, no Mac support
means i doubt you will see this implemented anytime soon.....

Yeah, because NewTek is sooooooooo in tune with the Apple crowd. ;) Where are the universal binaries?

There has to be be a way to tie this into dynamics calculations. I think it could be a HUGE benefit to us.

mattclary
04-19-2006, 05:35 AM
bump