View Full Version : Java

05-11-2005, 01:03 AM
This was obviously inspired by Cesar Montero! Everyone check his work out here (http://www.3d-wiz.com/forum/index.php?topic=129.0); I must give credit where it is due. I really hope you don't mind Cesar, i just saw your work and i've never done anything like this before so i had to try my luck. My main focus was realism which of course includes lighting.

1 hour total. There are no textures in the scene aside from 1 surface gradient used for the golden rings on the cup and saucer.

No lights in the scene: 1 HDR Image.
Probe @ 70% Brightness.

Rendered in FPrime: 200 Passes @ 1000 x 600 res.
Monte Carlo Radiosity: 10 bounces
Light Quality: 2.000

Please ignore the Restaurant style napkin in the background. The central focus is on the Cup and Saucer. I became lazy and didn't feel like texturing the cloth, or making it look thrown about (or shaped) and less 'static'. Maybe i'll fix it some other time... I originally posted a shot with the coffee and steam in the cup, but i failed. I removed the coffee from the image, leaving just the cup and saucer, sorry folks. It can be improved a great deal yes, but i've other projects to complete So this project is considered "Finished".

And without further Adue:


Captain Obvious
05-11-2005, 01:34 AM
I rather like it. Well, aside from the napkin, anyway. Is the DOF 'real' or Photoshopped? How long did it take to render?

05-11-2005, 01:35 PM
DOF was post work in Photoshop CS2.
It took quite some time to render due to my slow Computer, and 10 monte carlo bounces with a HDRI. With FPrime v1.5 though, it took a good hour to an hour and a half to get to 200 passes.

Got lazy with the napkin, but i wanted to throw something red in there for contrast. *shrugs*

05-11-2005, 04:54 PM
Fixed the Spoon, Allowed more passes, Added orange spiced tea.
Napkin still remains untouched.


05-11-2005, 05:27 PM
The steam looks effective, hypervoxels or post?

Captain Obvious
05-11-2005, 05:46 PM
Much better. :)

05-11-2005, 07:59 PM
Thanks guys.
Matt: The steam is a bit of post work in Photoshop CS2.

05-15-2005, 09:57 AM
I like your textures, very convincing.

05-15-2005, 11:42 AM
No textures in the scene at all.