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View Full Version : Rampart - castles, cannons and ships



somnambulance
05-09-2005, 10:48 PM
Did anyone else used to be addicted to Rampart? I found it for free download (http://takegame.com/strategic/htm/rampart.htm) and played it for a few hours and then I started wondering how hard it would be to re-create it? What do you guys think?

Lamont
05-10-2005, 01:44 AM
Funny you bring that up. I got a bunch of guys together to make that game in 24 hours. The artwork was there, networking and object manipulation. The core programmer flaked on us and we just never finished it.

somnambulance
05-10-2005, 09:31 AM
Funny you bring that up. I got a bunch of guys together to make that game in 24 hours. The artwork was there, networking and object manipulation. The core programmer flaked on us and we just never finished it.

How long ago did you do that? Was the game going to be in 3D? That sucks the programer flaked.

I am thinking of how it could be done in Torque. I am going to model a basic cannon and ships after work tonight and then figure out how to get the warfare element to work in the engine.

Lamont
05-10-2005, 09:49 AM
It was pretty much 1 year ago. And we could have done it too.

somnambulance
05-10-2005, 11:03 AM
It has been made again, but it was 2d. Did you guys go for 3D? Do you still have all the artwork? Was it a 24 hour project or did you get everyone together in 24 hours?

Lamont
05-10-2005, 11:19 AM
It was to be 3D, made in 24 hours, with two players making castles and bombarding the other side with arrows and canons. There was wind/fog/trees to obscure the vision of the other player. It relied on visual cues to where things were.

We broke the loading of a canon into a few steps: adding powder/plug, loading the ordinance, packing the contents, then fire. We planned that each character added to a cannon would increase the rate of fire.

You were in direct control of one character. The commander had a telescope to see what the other side was doing, weather permiting. You could click on a single character, or a whole squad and direct the area of attack.

The game was over when the commander was killed. It's a spin on the original Rampart.

The art, I burned to CD, I'll take a look. But it was way simple though.

somnambulance
05-10-2005, 11:43 AM
Sounds interesting and different, so there was only 1 cannon? I am getting all fired up want to start working on it now, and I have a giant set of construction plans sitting in front of me g-d it. My first goal is going to be to get a stationary camera above the playfeild and get a cannon to track the mouse, should be simple enough. I think the most dificult part of a remake would be setting up a grid for the castle walls and cannon placment and getting the castle walls to blend together as they are assembled.

Lamont
05-10-2005, 11:53 AM
There was more than one canon. You had to buy them, you got points for breaking walls, and killing people, bonus' for keeping as much of your castle intact as possible. In turn, the points were spent on men, canons, trebuchets and walls, and different types of walls.

You really don't have to worry about blending the walls together. Just make parts that are modular and two damage models for each: partial and full damage. We broke the walls into parts like Tetris.

If you get the rendering, and basic movment down, I'll help with the artwork.

somnambulance
05-10-2005, 12:07 PM
That would be sick! I might have to seek some help at grarage games, but I will post a zip of it here when I have my first goal done.

Lamont
05-10-2005, 12:17 PM
Cool, let me know. I just can't jump into a project without the basic viewing, camera and navigations in place first.

somnambulance
05-12-2005, 01:57 AM
Update: once I open photoshop it is hard to stop. my "quick" cannon turned into a not so quick costal howitzer. I put a thread up on GarageGames and a programer joined up and another is interested. I also got the code for turrets and am about to look it over. Oh yeah, and the production outline/checklist is done (open to edit) along with the game description.

Lamont
05-12-2005, 01:28 PM
Cool. Post pic's. :)

somnambulance
05-13-2005, 12:10 PM
edit: sorry guys, the programmers wanted me to lock it down so their code couldnt be accessed.

Lamont, if your still interested in helping, PM me your email address and I will send you an invite to the group. The overhead camera is working, and we have screengrabs available in the group. Here is a lightwave render of the howitzer used by the player, the texturing isnt done, I will probably edit this again when it is:

somnambulance
05-21-2005, 03:58 PM
The programmers are getting ahead of me I think. Here are a couple images. If anyone is interested in helping out, let me know.

Lamont
05-21-2005, 04:00 PM
Ok, looks like it's ready to go :)

I'll join the MSN group you have and I'll go from there.

somnambulance
05-21-2005, 04:33 PM
Ok Lamont, I sent you that invite.

Lamont
05-21-2005, 04:51 PM
The invite didn't come through.

somnambulance
05-21-2005, 05:17 PM
Did it work that time? Maybe a different email acount would work?

somnambulance
05-27-2005, 01:28 PM
Hey Lamont, any luck signing in yet?

Lamont
05-27-2005, 07:26 PM
No. I still can't sign in... I'll send the object to you in RAR format late tonight.

somnambulance
05-28-2005, 10:07 AM
I got it, looks great! Nice work! Do you have a firewall? I am using one and I can get in, but it seems like that could be the problem.

Lamont
05-28-2005, 10:41 AM
I have a firewall. Is there a port that needs to be opened?

jnddepew
05-31-2005, 08:22 AM
I'm rather new, but I'm interested if there is any way I could help. :D

somnambulance
05-31-2005, 09:27 PM
It looks like we got a little bit ahead of the programmers, so we are considering doing some game cinematics.

jnddepew your new - I tried to see if you had any work posted but I didn't see any, what can you do?

jnddepew
06-01-2005, 06:14 AM
[img=http://img231.echo.cx/img231/498/lizardingrass5vk.th.jpg] (http://img231.echo.cx/my.php?image=lizardingrass5vk.jpg)

a little lizard, fully rigged with bones on the grass with a sunset or something in the backround :o

somnambulance
06-02-2005, 10:18 AM
we need lots of people for the cinematics, do you want to give that a shot. Either a knight or sailor.

jnddepew
06-02-2005, 08:10 PM
hmm... I haven't tried doing people yet.
could I do a cannon or something instead?

somnambulance
06-03-2005, 12:41 AM
sure, you could give that a shot.

jnddepew
06-03-2005, 05:49 AM
actually, maybe I should wait a while till I get better at Lightwave3d I'm VERY new so I'm still trying to figure out how to use UV maps and stuff.

sorry. :(

PS. but I'm good at spaceships! :D

somnambulance
06-03-2005, 12:19 PM
dont sweat it

somnambulance
06-10-2005, 03:03 PM
Lamont, are you any good at making people? I did the cannon, but I think we should take it a step further and make a 2 or 3 man crew pushing the cannons. What do you think?

Lamont
06-10-2005, 09:29 PM
Do you want like little squire looking guys? What do you want them to look like?

somnambulance
06-12-2005, 03:05 PM
Take a templar knight and mix it into a cannon squad... :confused: I have been thinking this one over and I cant seem to visualize exactly what I want. I am going to have a go at this one, if you want you should too.

Lamont
06-12-2005, 03:06 PM
http://www.davescollectables.com/thumbnails/papo/dsc00056.jpg

Like this guy?

somnambulance
06-12-2005, 03:12 PM
... ill kill ya!

yeah, is that one of your models?

somnambulance
06-12-2005, 03:22 PM
what i am thinking is taking that guy and making him fit to a cannon squad.

Lamont
06-13-2005, 01:19 AM
I just found that on the net. It's some little plastic figure.

When I do a search for cannon squad. I find this:

http://biologi.uio.no/bot/ascomycetes/NorFaEMCourse/NorFaEMimages/OsloWEBSightseeing/cannon_squad.jpg

http://www.wesleyan.edu/libr/schome/cannon/1-13.jpg

http://www.maidenheadrfc.com/youth/U17sBuckingham6.jpg

http://minos.esmartkid.com/shsss/pictures/dcannon.jpg

somnambulance
06-13-2005, 10:03 AM
Use the top photo as a reference :p

Sreiously though, something like the templar minus the hand held weapons and chain mail. I think give one of the guys that thing used to compress the powder and have them wearing else under the templar threads.

I will get working on something tonight. Attached is a pic of the cannon model.

Lamont
06-13-2005, 10:52 AM
Don't they wear something like that? Chain mail and the tunic?

somnambulance
06-13-2005, 01:14 PM
Yeah, the whole concept here is a bit historically inaccurate, so it really doesnt matter that much. Chain mail doesnt really fit on a cannon crew, or on a ship does it? Seems like if the ship went down and you were wearing chain mail you'd be in a pickel. WTFDIK, maybe I should watch some more History channel. If you want to go with chain mail its okay with me.

Lamont
06-14-2005, 05:23 PM
Ok, cool. I started him before I went out last night.

"WTFDIK" Is new to me.

somnambulance
06-14-2005, 09:59 PM
what the **** do i know :D

Lamont
06-15-2005, 02:10 AM
Yeah, I figured it out after a while ^_^!

somnambulance
06-15-2005, 08:57 AM
Luis is advising that we keep the poly count LOW on these guys.

Lamont
06-15-2005, 10:39 AM
I thought so because of the amount of these guys on the screen.

somnambulance
06-15-2005, 12:52 PM
Have you ever palyed Armed and Dangerous? They have hundreds if not thousands of characters running at the player in the turret type play. When they get close up you can tell that they are fully animated full blown models. I suppose they do a mesh swap as per the distance to the camera, but there can still be a LOT of them on screen. Budgeting detail...

Lamont
06-16-2005, 01:44 PM
Yeah, no doubt they are doing LOD's. Just watched some footage.

somnambulance
06-18-2005, 11:14 AM
Modeling people to me is about like throwing left handed. :D I hope you's is better than mine.

iaef
06-21-2005, 06:31 PM
Hey! This thing is going interesting.... I would like to know if there is a small rock on the terrain that I might help to model... deformed spheres are my specialty :D .

Ok! being a little more serious, I think this is an interesting project and would like to know if there might be somwhere I could help. I am a programmer, but only know, Java, C#, Blitz3D Basic, Actionscript, PHP, ASP and others... but I have never used this Torque engine you talk about, but could be interesting to give it a try. Also, I use LW, Silo, ZBrush, Rhino 3D, Maya for 3D creation, and AfterEffects and the like to make post production.

There is a gallery of part of my works at:
AnimaShow (http://www.animashow.com/usergalery.php?user=iaef)
The site can be seen on spanish or english. :cool:

somnambulance
06-22-2005, 05:58 PM
We are thinking of adding multiplayer, let me get back to you.

iaef
06-23-2005, 11:13 AM
If you are still planning on cinematics or props, I am interested. =c)

somnambulance
06-26-2005, 08:25 AM
I am trying to think up something, maybe could use some help on the GUI.

iaef
06-27-2005, 08:30 AM
Ok! Just let me know :)

somnambulance
07-06-2005, 10:40 PM
iaef, I got something for you if your still interested. Its artwork for the end win/lose.

iaef
07-23-2005, 07:53 AM
Hello, I am still interested, but since I was out on a training I wasn't able to answer. Is there an email to contact you for this? :D

somnambulance
07-24-2005, 09:42 AM
my email is [email protected]

jnddepew
08-01-2005, 10:15 AM
is here a website for this game or something that shows the updates?

somnambulance
08-01-2005, 02:57 PM
Nope... this is it for public material. Right now and for the last month it has been all programming, so not much more to look at right now anyway. Some of the major hurdles are behind us now, just a couple more ahead. Then there will be something to show.