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ece3k
05-05-2005, 02:18 PM
Hello,
I am in 8.2......how do I mirror weight maps in modeler?
Erik

[email protected]

mouse_art
05-05-2005, 02:39 PM
David Ikeda's cool Kung Fu Tools.


http://www.davidikeda.com/kungfu/index.html
http://www.davidikeda.com/kungfu/weight_manager.html

Surrealist.
05-05-2005, 03:24 PM
from www. flay.com

http://www.flay.com/GetDetail.cfm?ID=1173

Or do a search for mirror weights in plugin page

Axis3d
05-05-2005, 07:52 PM
If you use Vertex Paint in Modeler, you can copy and paste the weight map on the -x axis.

Surrealist.
05-15-2005, 04:39 PM
If you use Vertex Paint in Modeler, you can copy and paste the weight map on the -x axis.


Saw this the other day, thought I would just dig it up as I have been experimenting with vertex paint to mirror wieghts. Vertex paint has a few issues to consider before using:

1) you can't save while working in vertex paint without closing, choosing save changes and then saving your model since "save changes" does not save model when you exit VP. (hard to get into a work grove and save as you go)

2) Thankfully, "save changes" does not save model. After saving changes from a mirror and exiting vertex paint, it deleted a whole slew of my Weight maps!

The first time I only noticed this after going back to modeler and working on some center areas and saving only to discover after the fact that some of my maps were gone!

Through experimentation I discovered the cause!

Since we're on the subject of centered points that is the final concern. In Vertex Paint, maps that shared centered points were deleted from the right when coppied to the left!

A few things to consider before using this plugin. Experiment with your system/version before you commit!

Surrealist.
05-15-2005, 05:43 PM
from www. flay.com

http://www.flay.com/GetDetail.cfm?ID=1173

Or do a search for mirror weights in plugin page


BTW this one did not work.

spec24
05-15-2005, 05:52 PM
If you use Vertex Paint in Modeler, you can copy and paste the weight map on the -x axis.

This is fine unless you're working with character's who have a left side and a right side. Mirroring the weights just combines both sides into the original weight map.